Wednesday, February 27, 2013

New Comic-book Night - 02-27-13

It's "New Comic-book Night" once again (Wednesday). As happens sometimes, nothing on my pull list came out today, so I bought myself a bunch of back-issues. It's the end of the month and I had a little spare money in the budget (spent $50 less on groceries than I thought I would).  I'm still mostly getting my comics digitally, so I didn't need to go to the comic-book shop at all.  Instead, I went to +comiXology and spent about $28 on digital comics.  I pulled in quite a haul for that amount, since most digital comics are only $1.99, compared to $3.99 in most cases (or $2.99 for some books).  I can't snap pictures of online comics the way I can hard copies, but I decided to make a small collage of the ones I bought:



For those needing to squint, the top two rows are Earth-2 #4-6, #0 and Worlds' Finest #4-6, #0.  On the recommendation of my friend, +Stuart Johnson, I have started reading these two series. I read the first three last week, and now I am working on the next four.  These two series are only on issue #9, so if I keep liking them, I will complete these series and add them to my pull list next week.

The other issues showing in the image are the covers of Dynamite Entertainment's Red Sonja - She-devil with a Sword issues #7-12, which is the second story arc of that series.  I was a big Red Sonja fan back in the 70s/80s as a youth, so I picked up the first couple of issues on a whim, and it has turned out to be an excellent series. I will do a Year 1 review of it when I complete these issues.

Again this is quite a haul for $28, and I am looking forward to having lots of great weekend reading to do.  I'm also rather optimistic about adding either Earth-2 or Worlds' Finest to my regular pull list, since both are very good so far -- much better than the New 52 series I have dropped recently (Action Comics and Superman).  My "regular monthly pull list" might be starting to shape up, finally.

Saturday, February 23, 2013

Lessons comic writers can learn from Barbara and Karl Kesel

As I have mentioned in many other articles, I was away from comic-books from early 1999 until late 2012.  Having just returned to them, I am busy getting re-immersed in the genre. Being a former +DC Comics fan, I have stuck mostly with DC's New 52 line of comics since returning, although I have dabbled in a few other series, such as Dynamite's Pantha (I have all six issues) and Red Sonja (I've read issues 0-2 so far and have 3-6 sitting waiting on my tablet), along with a few others.

I've bought many comic-books, both digitally and in print, since returning to the hobby just a few months ago (and spent several hundred dollars doing it!), and I've read quite a few both older back-issues (like Peter David's Supergirl series) and newer ones (including ones just released last week).  I've greatly enjoyed my time reading these stories and have, in general, been entertained (except for the awful "H'el on Earth" story arc that DC is inflicting on us poor saps who are stupid enough to like Supergirl).  However, despite having fun reading comics again, I've felt like something is missing even from the very best titles like Batgirl and Supergirl.  It took me a while to figure out just what was missing, although I first noticed it in the New 52 Hawk and Dove trade paperback.  What is sorely needed in many of today's comic-books is down time.

By down time, I refer to time away from the action-packed battles that seem to be the main activity our spandex-wearing favorite characters.  And yes, like most other comic-book fans, I do enjoy a good "super-battle" and I like a liberal sampling of them in most comic-book issues.  However, as with anything else, with super-battles, you can have too much of a good thing.  A comic-book can't be all super-battles, all the time, or it loses something.

This brings me to a very important, but little-remembered, pair of series from the late 1980s and early 1990s:  the Hawk and Dove mini-series, and the subsequent Hawk and Dove full series, co-written by Barbara and Karl Kesel.  Although there were tons of action and battle scenes in Hawk and Dove, those scenes are not what made this series stand out as one of the all-time great products in comics history.  Rather, the down time, the in-between-the-fight scenes, made Hawk and Dove such a wonderful series.  Barbara and Karl Kesel understood this fact implicitly, and so if you go back and read the old Hawk and Dove back-issues, you will find a comic with incredible characters and with something the series of today lack almost across the board: depth.

Hawk and Dove began as a mini-series, which re-started the characters after the original Dove, Don Hall, had been killed in the Crisis on Infinite Earths series.  With Don/Original Dove dead, Hawk had worked entirely solo.  In his secret identity as Hank Hall, has just returned to Washington, D.C., after a stint out of the country.  The problem with Hawk, however, is that he can easily get "out of control." Hawk is chaotic, unpredictable, and often violent when battling criminals.  He enjoys combat, and loves smashing perps in the face.  The D.C. cops aren't big fans, because they see him as a vigilante who uses too much force and causes as much trouble as he solves.


Throughout the first issue, however, we see less of Hawk than we do of Hank Hall. We watch as Hank tries to re-assimilate into his old life, after spending so much time out of the country "superheroing" (which, of course, none of his friends or relatives know about).  We witness a painful encounter between Hank and Don's old girlfriend.  We watch as Hank argues with his parents and struggles to find his way in the "normal" world without his brother, starting college classes, trying to join the football team, and meeting new friends on the Georgetown University campus.  These scenes are not super-battles. They are not exciting or pulse-pounding. But they give us a sense of who Hank Hall is, as a person.  They make him human, real.  They give us a reason to cheer for him when he hears a mugging happening and steps in to intervene.

As the mini-series continues, we meet Dawn Granger, also recently transferred to Georgetown from overseas, a foreign relations major. (Gee, notice that? We actually know what her college major is! Compare that with the New 52 version of Hawk and Dove, where we have no idea if she's even in college, let alone what she's majoring in!) Meanwhile, Hawk is followed around and "helped out" by a woman in a Dove costume, calling herself Dove and claiming to be Don's replacement.  Hawk/Hank is violently opposed to any such claim, believing that the woman is defiling his brother's memory.  "Dove is dead! Dove is Dead!" shouts Hawk.  "No Hank," Dove replies, "Don is dead."


Through the rest of the mini-series, we watch as Hank tries to piece together the puzzle, to figure out who, among his college friends, might be Dove.  There are three candidates -- Donna Cabot, tennis sensation and girlfriend of Hank's wrestling partner Kyle; Renata Takamuri (Ren), waitress at the pub called Suds and new girlfriend to Hank; and Dawn Granger, who is friends with Ren and Donna.  There are clues that each one of them could be Dove.  Hank hilariously tries to ask what he thinks are subtle questions to ferret out the truth, but mostly ends up tripping over his own tongue. (Hank: "Donna, is that your real hair?" Donna: "Hank, is that your real brain?")

Eventually, of course, Hank discovers that Dawn Granger is Dove (I assume you knew that already, or I'd have said "spoiler alert").   But the whole business about Hank trying to figure out who was turning into Dove leads to a critical point: This very important (and often uproariously funny) element of the story could not have happened without previous down time.  The only reason the Kesels were able to give us three possible Dove "candidates" and give Hank good reasons to believe each one was Dove, is because they laid the groundwork from the start of the first issue, with lots of "Hank time" in between bursts of him superheroing as Hawk.  The "Hank time" led to him meeting and starting to romance Ren; to him meeting Kyle and Donna and befriending them; to him meeting Dawn.  They had drinks together. They hung out with each other.  During the course of conversations Hank revealed things about himself that then could have been known by Dove.  None of these interactions could have occurred while he was wearing the Hawk spandex.


When Hawk and Dove became a full-blown series and the Kesels continued as writers, they continued their brilliant formula of using high proportions of "down time" in each issue.  We see Hank and Dawn interact with their parents (watching Dawn try to cope with having a secret identity is often hilarious and frequently charming).  We smile as Ren helps them cover up their secret, and even bite our fingernails when she gets absorbed in some of their wilder cases and puts herself in danger.  We learn, not just about Hank and Dawn's pasts, but about the private lives and secrets of Kyle and Donna too.

Again, there are plenty of super-fights.  Kyle's past includes a wayward aunt who was once a hippie and has a record from having set bombs.  The aunt is being hunted by Shell-shock, who is a super-villain, so of course, Hawk and Dove end up battling her.  But the point here is that this is not a pure-action battle of hero against villain for the sole purpose of having a battle, the way so many comic-books seem to be written today.  Rather, there is a deeper story here involving the personal lives of Hank and Dawn and their friends.  This gives meaning to the fight. It's not just about action here. Rather, you're moved to pity or sympathy, to regret or anger, by the character interactions from which the fight is derived.


This, then, is the lesson that comic-book writers can learn from Barbara and Karl Kesel: the use of down time to add depth to characters, and soul to the story arcs of their comic-books.  Mindlessly flinging the heroes from one story arc to another, without giving them a chance to recover, breathe, and have any semblance of a "normal life" doesn't make the comic more "exciting" -- rather, it takes away the characters' humanity.  And it's their humanity, not their powers, that make us cheer these characters on. Barbara and Karl's Hawk and Dove, above all else, seemed like real, live human beings.  And so I cheered for them, and loved them, and was very upset when the series ended and I could read no more about them.

By comparison, too many of today's superhero characters are spandex cut-outs.  The New 52 Hawk and Dove are just empty suits -- heroes with no real humanity behind them.  But it's not just these characters.  Superman is the same way (at least since George Perez stopped writing it).  Even Batgirl, as much as I like the series, has had too little down time in the last 6 or 8 issues.  And in 18 issues, Supergirl has had absolutely no down time at all. She's been on earth for 18 months (of our time, not her time, of course), and she still doesn't really know anyone, or have a single real friend (not even Superman). Indeed, in 18 issues of Supergirl, a monthly, regular, main-line coimc series, there is no supporting cast.  Not one regularly-appearing supporting character exists in that series, a year and a half in -- not even Streaky the cat!

Astonishingly, this lack of down time and of a strong supporting cast is not an over-sight, but seems to be deliberate on the parts of today's writers.  How else can you explain solicitations for upcoming comics that say things like "There's no rest for Supergirl after (fill in the name of the story arc that just finished) because she now (fill in what happens to start the next story arc)."  The problem here is that "There's no rest" for a character means there's no down time -- and thus, there's little, or no, interaction with the supporting cast (if the writers have even bothered to include one, which they often don't).

The writers and editors (and the advertisement specialists) seem to think that having all action and no down time is a good thing. They use it to sell titles (or so they think).  But it's not a good thing. Having no supporting cast and no down time hasn't made Supergirl a more exiting series; rather, it has robbed Kara of the most important thing any comic-book character can have -- her humanity.  (Don't bother posting some snarky comment about how Kara isn't human because she's from Krypton -- I'm using humanity in the sense of person-hood, not biology.)  And without that humanity, the character just becomes a bag of powers that fights other individuals with powers month after month.  And again, it's not just Supergirl that has this issue. Lots of other titles do as well.

There are a few rays of light in the darkness, however.  Somehow, Brian Azzarello has managed, for 18 issues of Wonder Woman, to keep that series out of the DC mainstream, and has managed to avoid getting it sucked into series-spanning crossovers.  Wonder Woman has a large, interesting supporting cast and she has  plenty of down time in each issue.  There are still fights. There is still action. But the characters in it are still human (although, yes, they are also gods, frequently enough -- again, I use human in the sense of the characters seeming to be real people rather than cardboard cutouts).  And although the main stories in Justice League are mostly action-action-action, the Shazam side story has had tons of heart and soul.  These stories with large supporting casts and sufficient hero down time are the exception these days, however, and that's sad -- they used to be the rule.

And that's why, although I am enjoying reading today's comics, I don't like them as much as I still like the old stories form decades past.  Because back then, writers like Barbara and Karl Kesel knew how important a supporting cast of characters, and down time for the superheroes, was in building up the humanity of the characters. That humanity made us care about the heroes so that when the action-jaction battle did come, we had someone to cheer.  If I were in charge at DC, my first order of business would be to hand Barbara and Karl's Hawk and Dove series to every writer and editor on staff and make them read it, to learn how important down time is.  Because when it comes to making characters human, no one did it better than Barbara and Karl.

Wednesday, February 20, 2013

New Comic-Book Night - 2/20/13

It's another Wednesday, and thus another New Comic-book Night.  Most of the time this does not matter to me -- I get my comics electronically and those you can buy whenever you want. I frequently have only bought back-issues on NCN in the past few weeks.  However, the "third week" of the month is the week when two of the three comics I've decided to get as physical copies come out -- Supergirl and Justice League.  Also this week, the first issue of Justice League of America (a JL spinoff) was released, and I wanted to at least begin that series on paper (if it's good enough, I will continue; if not, I will stop or switch to digital).



Before I continue, a word about what makes a comic-book "print worthy" for me (vs. just buying it digitally).  At this point, really, the main standards are that it has to be very high quality (such as Gail Simone's Batgirl), and it has to be about characters I can find myself following and liking long-term.  The reason for this second criterion is that my plan (once I buy a house later this spring) to create some sort of "display" with my favorite comic-books and the collectibles associated with them. For instance, I plan to have a bunch of Supergirl issues on display, and I already have some statues of her.  I will also have a Batgirl display for sure, though nowhere near as extensive as the Supergirl one. And I plan to have some Justice League characters to display with the main JL series, so I have started getting that on paper (though I did not bother to get the back-issues on paper like I did with Supergirl and Batgirl).

Justice League of America now... I am not sure about that. The characters are not generally ones that would inspire me to buy statues or other collectibles.  And the series is new, so I don't know if I will like it.  I'm getting it on paper for now, just because it is no harder or easier to get it on paper than it is to get the digital versions (unlike, say, Wonder Woman, which is on #17 already, and for which would be a pain, and expensive, to acquire all 16 back-issues).  I'm trying it (and the companion book, Katana) on paper for now.  Either it will be a stand-out series that will win me over by issue #6, or it won't be.  If it's not, then I will either drop it or switch it to digital.  If it's good enough for me to keep getting on paper, then maybe a JLA display, or a JLA side of the JL display will be in order. We will just have to see.

Speaking of JLA, I did not bother with the "North Carolina" flag variant on the cover, nor any other variants. I think the "50 variant cover" business +DC Comics pulled with this title is absolutely disgraceful, and I think DC should be ashamed of themselves. I came this close to not buying it at all.  However, I have very much liked the way Geoff Johns writes the main book (Justice League), and I bought it for his writing.  This book is on much thinner ice than most other new series would be with me, however, just because I have a bad taste in my mouth from even buying it at all.  Even more disgusting than DC putting out the 50 variant titles is the fact that the comic-fans of the world seem to be stupid enough that they are lapping it up.  Seriously, people, why are you applauding this kind of behavior from DC? Want to buy one copy of the issue to read? Fine, do that -- I did.  But why are people rewarding this kind of shameful money-grubbing behavior with multi-copy purchases.  Where is the outrage over this sort of blatant market manipulation?  There sure as hell should be some.

Additionally, I get to breathe a huge sigh of relief this week that issue 17 is the final Supergirl part of the awful "H'el on Earth" storyline that has polluted this series since issue 14 (it ends next week in Superman 17, which is the last issue of that series I will collect).  I can only hope the series will improve once this awful story arc is over, because if things don't get better on this series soon, I may have to contemplate the unthinkable, and actually, for the first time in 30 years, stop collecting a Supergirl series that is still on-going even though I am still collecting comic-books (in the past, one series was canceled, and I only stopped collecting another two months after I had given up on all other comic-books).  That has never happened before. It should not be possible, because I love Supergirl so much as a character. Me voluntarily giving up Supergirl should be like Romeo voluntarily breaking up with Juliet - beyond the pale. But they have so destroyed this character in the last 12 issues of stories (4 of hers, 4 from Superman, 4 from Superboy) that I almost can't even look at her anymore.  Here's hoping that, before he leaves, Mike Johnson can fix her. Because it not, I may have to stop reading her series. Ouch.

Speaking of Supergirl, along with the three new issues, I also picked up the last 5 issues of Supergirl vol. 4 that my comic-shop had. Now that is a series that has some good writing.  I should never have liked that series because Supergirl was not Kara Zor-El.  But Peter David wrote it so damn well, and made her act so "correct" for the character (i.e., an awful lot like the original Kara), that he won me over and has kept me won over for all 43 issues I have read so far (my buying is ahead of my reading).  Peter David knew how to write Supergirl, I'll give him that.   I now have 69 of the 80 issues (though not all in order, after #61).  I have 11 to go, but those will have to be mail-ordered.  I've only read about half of them but I have absolute no qualms about shelling out money for the last 11 ahead of time, because I know Peter David will not disappoint me.  Wish I could say the same for the current version of the Girl of Steel.

Tuesday, February 19, 2013

Wonder Woman New 52 - Year 1

I've been a Wonder Woman fan since the TV show with Lynda Carter in the 1970s, and my love of the character was only enhanced in the 1980s when George Perez, my favorite artist, took her under his wing after the Crisis series and re-told her origin story.  The George Perez Wonder Woman series still stands out as one of the all-time great runs in comic-book history, and Wonder Woman has been one of my favorite female superheroes (along with Supergirl, Dove, and Batgirl) ever since.

When I started collecting comic-books again in December, the New 52 Wonder Woman series was therefore a fairly obvious choice.  Using +comiXology to download back-issues from 2011 and later, I started with #1 and recently completed the first year, including the #0 "origin" issue from September.  In this article, I will review the new Wonder Woman series.



Depending on the writer, Wonder Woman has often stood apart from the other +DC Comics  over the years because of her deep roots in ancient Greek mythology.  Like Thor over at Marvel Comics, some writers lean more heavily on the mythology than others.  When they do, Wonder Woman has often spent most of her time outside of the mainstream DC continuity, often to the point of seeming like the series is set in its own universe.  This allowed the series to work almost as a stand-alone comic, which was a joy for casual readers of DC, like I was back in the 1980s (when I mostly read Marvel comics, but collected Legion of Super-Heroes and Wonder Woman).  Comic-book companies are loathe to allow stand-alone titles these days -- apparently they think the only way to keep readers is to do one crossover after another.  And so I did not expect Wonder Woman to stand apart in the New 52.

I was pleasantly surprised, therefore, to discover that Wonder Woman's writer, Brian Azzarello, has apparently been allowed to keep the Wonder Woman series essentially by itself.  The character appears in Justice League like all the other DC heavy-hitters, but there has been no hint of a crossover with that series, or any other series, in the Wonder Woman issues.  Indeed, there is no indication that the Wonder Woman character in Justice League is even the same person as the one appearing in her own title.  Events referenced in Justice League (such as her romance with Steve Trevor) have rarely even been mentioned in Wonder Woman, and none of them have been depicted "on camera."  Instead, Azzarello has spent the entirety of the first year of Wonder Woman delving into Greek mythology.



I have found this laser-beam focus on Diana and her own story, and Azzarello's steadfast refusal to pollute his story-line with sewage from the rest of the DC universe, to be refreshing and incredibly satisfying.  Wonder Woman follows a single, continuing story-line from issue to issue, rather than self-contined 5-7 issue "story arcs" pre-configured for future "trade paperback" sale.  The story is deep and engaging.  The characters are larger than life but still believable.  There are mysteries that last for many issues (sometimes longer than the entire first year of the series).  There is a wonderful supporting cast (Hermes, Hephaestus, Lennox, and Zola).  And the villains (mainly Hera, Hades, and Apollo) are well-written - cunning and cruel, but not mindlessly evil.

Azzarello has also mastered the art of using flash-backs and flash-forwards to tell his story without confusing the reader -- something Grant Morrison sorely needs to learn.  The reader may be in the dark about things, but is never left confused, sitting there saying "What the heck just happened?"  The story has an internal consistency. It has rules, and the characters are subject to those rules.  This is not to say that nothing surprising happens. But rather, when the surprising things do happen, you don't feel like the laws of time and space were violated just to present the reader with a shocking plot twist.  Rather, you feel like, looking back on events, that the surprise, in hindsight, makes sense, and you can see how the story was leading up to it.  Being surprising without confusing the reader is a challenging task, and Azzarello accomplishes it issue after issue with masterful skill.



Brian also characterizes Diana and the other members of the cast extremely well.  This is not the George Perez version of Wonder Woman, who was practically a pacifist, and who only fought when she had no choice.  This is, as my friend +Stuart Johnson said recently, a "badass" Wonder Woman.  Note, she is not a killer, nor is she brutal or mean.  But she doesn't take crap from anyone, even the gods and goddesses, and she's not afraid to give a black eye or a split lip to someone who's asking for it.  Importantly, however, those subject to Diana's wrath are asking for it, every time, enough that, as a reader, I ended up shouting "Yeah!" when I saw her lay into someone who deserved it.

Azzarello did something potentially controversial in the early part of this new Wonder Woman series.  The Wonder Woman legend has always been that Diana was born from clay formed by her "mother," Hippolyta, queen of the Amazons.  In this new series, that is still the legend. However, after a few issues, we discover that Hippolyta lied, and that Wonder Woman is actually the product of a night of passion between Hippolyta and Zeus.  This makes Diana a daughter of Zeus and basically a goddess, equal in power to any of the other Greek gods.  I know some folks do not like this re-imagining of Wonder Woman's origin, but I actually do.  I always thought the "clay" business was a bit strange, in the first place. And in the second place, I love that Diana is now on par with the other gods and goddesses.  This basically ties her with Superman (and probably Supergirl) at the top of the "power level" hierarchy in the DC Universe.  As someone who has always wanted to see more powerful female superheroes, I applaud this new direction for Diana.



In addition to Wonder Woman, the other characters are equally well-drawn.  Zola, the unsuspecting Virginia girl who's being chased around the universe by Hera for daring to (without realizing who he was) sleep with Zeus, is a great example.  Zola's mix of innocence regarding the supernatural world of the Greek gods, and worldliness about Earth, make her someone I want to root for (and also someone I enjoy reading about).  Hermes' quiet strength makes him a sure fan-favorite.  And the wise-cracking, tough-as-nails Lennox, another of Zeus' recent offspring, makes the story great fun.

Finally, a word about the art.  I am very torn about the art in this series.  For some reason, rather than having one regular artist, they seem to keep alternating between two artists - Cliff Chiang and Tony Akins.  I like Chiang's style a lot, and I love the way he draws Diana's face and does her facial expressions.  On the other hand, I find Akins' style blah and unimpressive.  His Wonder Woman looks too childish and baby-faced for my taste.  If this series had been 100% drawn by Cliff Chiang, I'd be a lot happier.  Chiang does seem to be the "main" artist (he usually does the covers even if he doesn't do the inside), but I wish he would become the only artist in the future.  He does a much better job with Diana, and indeed all the characters.

Overall, I think the first year of Wonder Woman has been exceptional, and it is at the top of my list, along with Batgirl, Supergirl, and Justice League among the first year of DC's New 52 series.  I hope they keep Brian Azzarello on this book as writer for a long time, and I hope they keep letting him tell the stories he's been telling, without interference, and without "crossover madness" mucking up the works.  Please, DC, let Wonder Woman remain a stand-alone comic and allow the creative team the freedom to tell great stories.  It's been a great run so far.  I hope the next year is just as strong.

Saturday, February 16, 2013

The shrinking audience of comic-book readers

Last month, January 2013, comic-book companies sold a grand total of 6.5 million comic books, according to comic-stats website Comichron.  The weighted-average cover price was $3.58, meaning that total comic sales for January of 2013 amounted to roughly $24 million.  Does that sound like a lot to you?  I'll admit, at first, it certainly did to me.

However, if you look at the history of comic-books, these sales figures pale in comparison to the figures from 50 years ago -- even though 50 years ago, not every title that was being published had figures reported the way they do today.  But for the 48 titles for which circulation was reported in 1960, a total of over 15 million comics were sold per month.  That's right -- comic-books sold nearly 2.5 times as many copies 50 years ago as they sell today.  Of course, because comic-books only cost 10 cents a copy, the total sales amount was far lower than in 2013 ($1.5 million), but adjusted for inflation, it would amount to almost $12 million in today's money.

Back in 1960, the two top-selling comics were put out by Disney, and they sold over one million copies per month each.  The top-selling superhero comic-book was Superman, which sold 810,000 copies per month in 1960.  Compare those numbers in to this past January, when the top-selling comic was Superior Spider-man, which sold 188,000 copies -- nearly an order of magnitude less than the top-sellers of five decades past.  And Superman, one of the few titles from back then still being published today, sold a measly 50,000 copies.  That's not a typo, folks -- the Superman series sold less than 1/16 as many copies last month as it did each month in 1960.  In fact, at 50k per month, Superman didn't sell as many issues in all of 2012 (600,000 total) as he did in one month in 1960.

You might be thinking, "Yes but the comic industry as a whole still makes twice as much per month, adjusted for inflation, as it did in 1960."  That is correct, when you look at the gross numbers. But remember, in 1960, only 48 comics reported sales statistics, and those 48 sold for $12 million in today's terms.  That means the companies earned roughly $240,000 per month per title.  Last month, there were 452 titles sold across all companies, meaning that the $24 million dollars of gross sales averages just over $53,000 per month per title.

What all these numbers mean is that comic-books were a much more lucrative business back in 1960 when they cost only 10 cents per issue, than they are today at $3-4 a copy.  Each title could be expected to rake in an average of almost $3 million per year (in today's dollars) back in 1960.  Each title today is lucky to take in $600,000 per year.  And just looking at total unit sales, comics sold 100 million more copies in 1960 (181 million total) than they are on track to sell in 2013 (78 million total, if the other 11 months are about like January).  Thus, comics sold far better in the past, and if you look at circulation numbers, there has been a steady decline in comic-book circulation, and profitability, decade after decade.  The question is: Why?  To answer this question, we first need to look back on comic-book history.

The Golden and Silver Ages of comics

When publishers began printing comic-books, they worked under the same basic philosophy of newspaper publishers, which is that their products are ephemeral items meant to be read once or twice and then thrown away or recycled.  You can tell this from the publication method. Although much higher-quality products were available at the time, comics were printed on cheap pulp paper, the same type found in newsprint, using very simplistic reproduction methods.  No publishers expected people to keep these things long-term, or start collecting them, and at first, almost nobody did keep them.  Thus, although tens of thousands of copies of Action Comics #1, the first appearance of Superman, were printed, hardly any exist today, and those that do are worth thousands of dollars to collectors.  That's true today, but back in the early days of comic publishing, the idea of collecting comics was absurd.  A few strange people might do so, but most people just read comics and threw them away.


Thus, to begin with, comic book companies were publishing items meant to be read, not saved or stored. They were publishing items that cost a few cents (5 cents initially, 10 cents by 1960).  They distributed their circulation widely, under the same rules as newspapers (unsold copies could be returned at no cost to the vendor).  Significantly, because of the wide distribution, these companies ended up having to publish stories meant for all ages, not just adults.  Indeed, comic-books, because of their inexpensive ubiquity, were primarily read by young people (mostly boys, ages 6-18).  This is, indeed, what the comic-book industry was like in the 1970s, when I first started reading them.  Because the idea of "collecting" comic-books was still fairly alien to most people back then, comic-book publishers had to sell books by attracting readers, hooking them, and getting them to become subscribers or monthly purchasers.  In those days, in other words, comic-books were produced for the reader -- the person interested in the story and the art of the book itself.

However, as time went on, and as series that had started decades earlier continued to run endlessly forward, achieving higher and higher issue numbers (into the 100s, then 200s, then 300s), many of those who were readers as children became collectors as adults.  And for collectors, an entirely different set of criteria goes into whether to buy or store a comic-book than the criteria of a reader.  Instead of good stories for that given issue, the collector wants to find an investment.  In collecting, rarity = value, so collectors looked for comic-book issues that depicted a rare event, such as a crossover between Superman and Batman.  Such issues soon became the best-sellers in the industry.

The two types of comic-book fans, the reader and the collector, thus have fundamentally different purchasing patterns.  Whereas a reader is simply following the plotted events of a given story-line, a collector may care less about the story-line itself than about having every single issue of the story in his collection.  For example, a person who is collecting items related to the Superman character, but not the Batman character, may well buy issues of Batman in which Superman appears (but no other issues of Batman).   On the other hand, the reader of Superman may not bother with buying the guest-appearance of Superman in Batman #301, because he's not following the story-line of that other title.

The two types of comic-fans coexisted side-by-side for a long time.  Chronologically, most people started out young, with little money and the ability to only follow a few titles. They began as readers of their favorite characters (say, Justice League and Teen Titans, or X-men and Iron Man), and read those series for the stories.  They were hooked by the serialization of the stories, the end-of-issue cliffhangers, and simply being in love with these larger-than-life characters.  As they got older, the readers had more money, and started to realize that the stories in most comics were (to be honest) a little juvenile, so it wasn't quite so much about the story anymore. However, by now these readers had, just through reading for many years, amassed the beginnings of a collection.  Now with jobs and money to spend and a hobby that was relatively inexpensive, they transitioned into being collectors. Rather than buying and reading comics just for the stories, they bought them for the investment, or simply due to the collecting impulse.  Thus, almost all comic-book collectors were, at one time, readers, and then became collectors as time went on.  Remember this point, because we will see shortly how it is directly related to the rapid decline in comic-book sales over the years.

The comic-book "singularity"

In the world of artificial intelligence (AI), there is a theoretical stage where the computers we use can become "super intelligent," enough to become self-aware, perhaps, called the "singularity."  This event, without being named, is referred to by Arnie in Terminator 2 when he describes the computer system that eventually destroyed the world, as becoming "self-aware" (which led to it trying to wipe out all humans).  I maintain that an event like this, which I call the "comic-book singularity," is what has directly led to the decreasing sales figures and popularity of comic-books, and the increasing trend of series being canceled, rebooted, canceled, and rebooted, in response to slumping sales.  What happened, some time in the mid- to late-1980s, is that, like Skynet, comic-book companies became self-aware.

Now, comic-books are run by humans, so what exactly do I mean by the industry becoming "self-aware?" Simply this: comic book companies started to realize that the collectors were becoming, potentially, a viable market all by themselves.

In the early days, there wouldn't have been enough collectors that you could sell just to them.  But by the 1980s, enough readers had grown up and stayed with comics (and thus become hardcore collectors) that the companies could make a decent profit by selling products to them.  At the same time, comic-book shops started becoming more common -- specialty vendors who sold new comics directly from the publisher, cutting out several middle-man steps, and who also stored and sold back-issues.  At first, these shops were mainly frequented by the serious collectors.  The readers continued to buy their comics on the news stand.

Then in the early 1980s, the "singularity" occurred. It dawned on both +DC Comics and +Marvel Entertainment that they might be able to sell items exclusively to collectors through the comic shops.  Initially they weren't sure this would work, so they tested it. I don't honestly recall how Marvel tested this idea, but I do recall how DC conducted their experiment, because it affected one of the titles I was collecting at the time -- Legion of Super-Heroes.  Shortly after LSH #300 came out, DC announced that their two most popular titles (Legion and Teen Titans) were going "direct sales only."  They would print these comics on higher quality paper, charge more money for them, and sell them only through specialty shops -- not news-stands.  They re-numbered these books on #1 when they started the process.  Then the original series were re-named to things like "Tales of the Legion of Super-Heroes"  The Tales series would sell through the regular news-stand, and re-printed the direct sales stories, one year later.  Thus, if you wanted to buy the story from LSH #1 (the direct sales title) on the news stand, you had to wait a year and then buy Tales of the LSH #317 (I'm not sure if that's the exact number, but it's close).

Thus, DC's initial direct-market offering was limited to a few titles, and was portrayed as a test.  +DC Comics clearly stated, at the time, that they wanted to see if the direct-sales market -- i.e., the collector-based market -- was vibrant enough to support this printing and distribution method. Would people pay 25% more (or so) for comics printed on higher quality paper? Would they go out of their way to find the comic-shop to buy them?  Would these titles make enough money from direct sales to be profitable? The first direct-sales titles would answer these questions.

 +DC Comics knew, of course, that they would sell less total issues of the direct-sales titles. But with a higher cover price and less middle-men to share the sale with, this strategy must have worked.  I can say this because, within a few years, comic book prices had soared to $1.00 (from the 60 cents range in the early 80s); comics were being almost universally printed on better quality paper (though not yet the archival stuff on which they appear today); and comics had almost completely vanished from the regular news-stands.  In less than a decade, all comics companies (not just DC) had completely re-oriented their sales, marketing, and distribution efforts to focus on the collectors.

In the decades since, this trend to target collectors rather than readers has continued unabated, and even intensified, to the point where the companies are actively, consciously targeting exclusively the hardcore collectors.  The evidence that this is their modus operandi is plentiful.  Consider cover price.  A comic-book in 1960 sold for 10 cents. Adjusting for inflation, the same comics should sell for 75 cents today.  The real price is not even close, however, with about half of titles selling for $2.99 an issue (4x the rate of inflation), and half selling for $3.99 (5.3x the rate of inflation).  Companies can get away with this run-away pricing because collectors are buying comics as an investment (of sorts).  Collectors are older, have more cash, and to them, a few bucks is not a big deal.  Conversely, the teenage boy who is simply a reader might not have the money to buy very many comics at these prices.

Consequences of targeting collectors instead of readers

There are many consequences that fall, like dominoes, from the comic publishers' insistence on targeting the collector market so intensively.  For example, collectors care about the quality of paper on which a comic is printed; readers do not.  For decades young boys and girls read comic-books on low-quality newsprint pulp, and they enjoyed these stories just fine (I know I did). But to collectors, these materials are an anathema. Paper is degraded by acid, which is bad enough, but pulp paper of the sort on which old comics were printed actually secretes its own acids.  Thus, comic-books from before the 1980s will essentially self-destruct over time. Now, this process takes decades, so it never mattered to a reader.  Before enough time goes by for the acids to start causing deterioration, the reader has probably outgrown comic-books and no longer cares.  Collectors, who plan to keep these titles long enough that the acid damage could be a problem, have to go to great lengths to preserve older books.

Therefore, as paper quality improved over the years, these changes were lauded by collectors. Today, comic-books are printed on high-gloss, archival quality (acid-free) paper.  They are trivially easy to preserve, and the collectors love it.  There is no more need to take excruciating steps to protect one's collection -- just stick them in acid-free bags and boards, and no further measures are needed.  However, archival quality paper is expensive, which is one of the reasons comic-books cost so much more today than they did years ago, even adjusting for inflation.

Another reason comics cost so much more is because, selling directly through comic-shops, the companies sacrificed the large-volume sales of the earlier decades for higher per-issue profits.  When you're selling 810,000 copies of Superman, you can sell it dirt cheap and even if you only make a penny an issue, your profits will be decent by sheer volume.  But when you are only selling 50,000 copies of Superman, you'd better darn well make sure you earn a lot per issue.  Imagine for a moment that the penny rate from 1960 is correct, and the total profit DC got from selling 810,000 Superman issues at 10 cents each was $8,100 in 1960, which adjusted for inflation would be about $60,000 . Now let's assume the profit margin from direct sales is higher, say 3x as high, or 33%.  If the cover price of Superman had merely kept pace with inflation, and sold now for 75 cents, that would be a 25 cent profit per issue, times 50,000 copies, or only $12,500.  Now you see why the cover price had to go up, regardless of the publication materials.  At $2.99 per issue, with 30% profit (which is probably generous), DC would make about $50,000 per month from Superman, roughly the same amount as the 10-cent copy made them in 1960.  The difference?  DC has to earn $1.00 per person from a small number of fans today, versus earning a penny a person from a huge number of fans in 1960.

There is one final factor driving up the price of comics: lack of advertising.  The lack of advertiser income in comics is painfully obvious if you read a very old back-issue and then read one that came out this month.  In this month's issue of Justice League, for example, there are a total of 11 ads (counting one on the top part of the cover). Of these, 7 are for other DC titles, 2 are for the TV show "Arrow" (which is owned by DC's parent company, Warner Bros., and is about a DC character), and only 2 are from external sources (one from TBS, and one from an art school).  Thus, there were only two real "money making" ads in this issue. Compare that with The Daring New Adventures of Supergirl #5 from 1983.  This issue had 8 external ads (taking up 9 pages), from Parker Bros., Bubble Yum, Grit newspapers, TSR games, Atari (double page spread), Life Savers, Revell plastic models, and the M gaming network, and only three DC comics ads.  These issues had the same total number of ad-pages, but the 1983 issue had four times as many ads that made DC money directly.  Thus, DC is making hardly any money from advertisers these days, which means that the cost must be absorbed by the consumer.  (If you're wondering why hardly anyone advertises in comic-books these days, the answer is in the circulation: Bubble Yum used to be able to reach 810,000 kids a month with a full page ad in 1960... today they could only reach 50,000.)

Thus, there are three factors driving prices up: (1) the expense of printing on archival quality paper, (2) the need to make about 15x as much (adjusted for inflation) per customer each month, to make up for having 15x fewer customers, and (3) the need to pass on to the customer the publication costs that are no longer being covered by advertisers.  The end result is that, adjusting for inflation, comic-books cost 4-5x as much per issue as they did in the 1960s. That is, comic-books, relatively speaking, have become super-expensive.

To see just how expensive comic-books have become, compare the skyrocketing cost of comic-books to the increasing price of movie tickets.  According to the National Association of Theater Owners, in 1960, movie tickets cost 86 cents.  Adjusted for inflation, that would be about $6.60 in today's terms.  The average cost today is about $8.00, so movies have gone up a little faster than inflation, but only about 1.3x as fast.  If movies had gone up as fast as comic-books have, a single ticket to the movies would cost $29!  I'm sure you know plenty of folks who already think 8 bucks is a lot to pay for a movie. Just how many people do you think would go for $29 a pop?  Surely, only hardcore movie aficionados would go to the movies anymore. Similarly, only hardcore collectors are willing to buy $3.99 comic-books.  The casual reader has been priced completely out of the system.

Along with high prices, another consequence of the "target the collector" mentality in comic-books is seen in how the stories unfold these days.  A quick perusal of the offerings by both +DC Comics and +Marvel Entertainment on any given month will quickly reveal that the industry is oriented toward hype rather than quality.  They are trying to sell comics to collectors, not to readers, so they do things that would appeal to collectors. The multi-title mega-crossover, in which a story starts in one title, continues in another, then another, and so on, hop-scotching across all the offerings in a given sub-group (such as all the "Bat-titles" or all the "X-titles") is a case in point.  Casual readers are unlikely to be collecting all titles in a sub-group.  After all, if you are only buying a few titles a month, you're not likely to make them all be related to Superman (Superboy, Supergirl, Action Comics, Superman, etc).  So when the "H'el on Earth" crossover comes along, spanning issues 14, 15, 16, and 17 of three different titles (12 issues total, costing a sum of $36), only the hardcore collector is going to partake. Someone just casually reading Superboy because he happens to like that particular character, will not want to spend $24 just to "get the rest of the story" (a casual reader of Superboy may do it, feeling forced, but he won't want to do it, and he will probably resent being forced to).  The collector, however, will scarf down anything with the "H'el on Earth" logo because he just wants to "have every issue of it," regardless of cost or quality.

Comic-book companies: an endangered species

In nature, any species that fails to produce enough offspring to repopulate itself will eventually go extinct.  We refer to species that are producing too few offspring as "endangered."  I believe that the same can be said for the comic-book industry at this point.  We've seen that there are two types of comic fans -- the reader and the collector. We've seen how the industry can make money from both, and we've seen how they are targeting exclusively the collectors now. And the industry is limping along for now, because at the moment, there are enough collectors currently in the population to sustain things.

But we have also seen that the collectors do not spontaneously generate. Rather, collectors are sort of like the butterfly stage of an organism for which the reader is the caterpillar.  That is, collectors come from readers -- they are readers after the readers have matured.  Readers are the "new recruits" of the population. Without them, the population will age, and eventually die out, just like without cheetah cubs, a cheetah population would go extinct.  Readers are the pipeline from which collectors are derived, and the by refusing to cater to readers even a little bit -- by focusing all their attention on the collector-butterflies -- the comic-book companies have shut down their recruiting pipeline.

Things are limping along all right for now because there are so many life-long collectors (like me) in the population.  We got hooked when the companies were still writing for casual readers, and then we became serious readers, and then casual collectors, and then serious collectors.  And many of us will (God willing) be around for many decades.  But the clock is ticking.  No new recruits are coming into the population, and little by little, the collectors are leaving the population. Some of us get married and have families. Some of us lose our jobs. Some lose interest in comic-books (I did, for 13 years). Eventually some will sadly pass on from this life.  In decades past, these departures from the collector population were replaced by maturing readers. But without readers, there's no one left to do the maturing.

I think this, then, is the heart of the problem.  By focusing on the mature/collector population while throwing the juvenile/reader population under the bus, the comic-book companies have sown the seeds of their own destruction.  Their circulation is down, ultimately, because they have focused so completely on targeting the collector population that they have failed, for decades now, to recruit young readers, and there just aren't that many collectors out there -- the readers have always outnumbered collectors by at least 10 to 1.  There probably still are (or could be) 810,000 Superman fans out there, but only 50,000 are collectors. The rest are readers, and DC refuses to cater to them, so those 760,000 people just... don't buy any comics at all.  That also means they are not becoming life-long fans of comics, and thus, not becoming collectors. The next generation of comic-book collectors, which should be coming from today's readers, instead does not exist.

It's hard to see how the companies recover from this, unless they dramatically change their ways.  Unless they stop targeting collectors with high-priced, crossover-laden, "teen+" rated, overhyped collector-bait, and start targeting casual readers with less expensive, less continuity-heavy, family-friendly, fun stories again, I think DC, Marvel, and all the rest may very well be like a critically endangered species.

And that's sad, since I have a four-year old nephew who I know, once he can read, would love to read about Spider-Man and Batman.  He's a perfect candidate to become a reader now, and a life-long fan and collector later (with his uncle's guidance of course).  But that can never happen, since there's no way for me to get him started using today's comics.  So instead, he will turn to TV and video games, and by the time he is "old enough" to collect those teen+ comics, he'll be so busy dating girls and learning how to drive that it will be too late to get him into comics.

One can only hope that the comic-book companies will wake up and see what is happening. But based on how mis-managed they have been over the last few decades, it's hard to believe they ever will.

Wednesday, February 13, 2013

New Comic-book Night - 2/13/13

Once again, it is New Comic-book Night (or NCN, for short).  For the last couple of weeks, I have only purchased back-issues of the older "Matrix" Supergirl series, because I did not need any of the new releases on those weeks. It's not that I didn't want to read any of the comics that came out over the last two weeks, but rather, I mostly read digital comics now, and those can be bought any time. I'm still frantically trying to catch up on most of the New 52 series from +DC Comics, having gotten current so far with only four (Batgirl, Supergirl, Superman, and Justice League), and one of those (Superman) is about to get the hook.  For most of the other titles I collect, I am many months behind, still (for example, I just read Wonder Woman #10, and #17 is about to come out this month).

However, there are a few titles that I want to collect "on paper," for various reasons I shall not discuss here.  Those include one that came out this week, Batgirl.  Indeed, Batgirl is on my pull list at my comic shop (one of only three titles to earn that distinction, the other two being Supergirl and Justice League).  Also this month, the new JLA title is being launched (but it's not out yet), and one of the new series affiliated with it is Katana, debuting at #1 this month.  I don't know much about Katana as a character, but I tend to like Samurais, and I will be picking up JLA for the first few months, at least, to see how it is going, so I thought I'd give Katana a try.  I haven't read it yet, so I don't know if I will like it or not.

Along with those two new comics, I also picked up a few more "matrix" Supergirl issues -- 61, 65, 67, 70, and 71. Now, before tonight, I did not have any issues of that series past 60, so you might be wondering why I didn't continue to move up in chronological order.  Well, I wanted to, of course. But my comic-shop was missing most of the 60s. The three I purchased were the only ones they had.  They're also missing about half of the 70s as well, so I am going to have to do a lot of mail-ordering to complete the series.



I noticed with some dismay that Gail Simone did not write Batgirl #17. I wonder if this issue was written during the brief period after she was fired, but before she was re-hired.  It wouldn't be surprising to have one such issue, but I'm a bit befuddled that it would come out so quickly.  They fired Gail in early December, and this is only two months later. I always thought comic-books had a longer lead time (3-4 months from scripting to publication). But maybe these days they are not so far ahead as they used to be.  They did re-hire her, so hopefully Gail will be back by #18.

Monday, February 11, 2013

The bittersweet feeling of completing a collection

Collecting comic-books is a long, slow hobby, not for the impatient.  Unless you begin reading a series on issue #1, and continue to collect it month after month, it is often quite a challenge to own a complete collection of any series.  Even if you begin on #1 and work your way up, the longer a series lasts, the harder it is to own every issue.  Sometimes an issue will sell out before you get to the store on "new comic-book night."  Or sometimes you will be on vacation the week the new issue comes out.  Some of this can be remedied by subscriptions (either through the company, or through your local comic-book shop), but even these cannot proceed forever without error - items can be lost in the mail, and stores can make mistakes.  Thus, as time goes by and the series lasts longer and longer, it becomes all but certain that there will eventually be a few gaps in your "run" of comics.

And that is only true for series you began reading on #1.  If you begin, instead, somewhere in the middle of a production run, say on issue #35, then it is even more difficult to acquire the entire run.  If you desire to do so, you must haunt local comic shops, conventions, and online retailers, seeking with endless patience those issues that will complete your collection.  Fortunately, as you build your way back into the earlier issues, slowly crossing them off your "wish list," you will find that most good comic-book shops will have commonly available copies of old issues for you.

But sooner or later there will come a point where you have every issue available from your retailer, and every one you can find easily at the conventions or online.  And there will still be a few issues missing.  These are the dreaded "rare" issues.  Finding them will be difficult, and buying them expensive, because comic-books increase their value based on a combination of rarity and demand.

And so, every collector of a long-running series will hit a "wall" where he or she has all but a few issues, and those issues seem to be actively resisting entry into the collection.  When I bought The Daring New Adventures of Supergirl in the early 1980s, for instance, I began around mid-series (#10 or so, I believe), and had to work my way backward through the back-issues. In those days all we had was one local comic-book shop, and I was lucky that they had most of the issues I sought.  But two issues before #10, and two issues in the 20s that I missed for some reason (I no longer remember why) were impossible for me to find back then.  Over the years, I tried various vendors and retailers, but I could never get my hands on those last issues.  Finally, last month, Mile High Comics had two of them. And this month, I found the last two (#7 and #22) at MyComicShop.com. Today, I received these two issues, and finally, after 30 years, my collection of this series is complete.

Similarly, after my original copies of Hawk and Dove from the late 1980s were destroyed in a flood, I worked long and hard in the 1990s to re-acquire them.  After much work, I once again owned the entire 5-issue mini-series by the Kesels, and all but two issues, #2 and #8, of the full 28-issue series.  Once again, like the last few issues of Supergirl, these two issues of Hawk and Dove were remarkably difficult to find.  I was unable to do so in the 1990s.  Once again, MyComicShop.com came through, and I received both of those issues in the same shipment.



Thus, today, after decades of waiting and searching, I have managed to complete two old collections of my favorite comic-book series. I have been waiting a long time to do this, and on the one hand, I was quite thrilled to open the box and finally receive these issues for which I had been searching so long.

On the other hand, there is a sadness to acquiring these issues.  They are the last two installments of long-canceled series that I had loved very much as a younger man.  Until I got them, there were always issues of The Daring New Adventures of Supergirl that I hadn't read yet.  That version of Supergirl is long since dead (killed in 1985 by the editors of DC), and there are no more comics ever coming out about her again.  But until today, there were still two stories about her that I had never read, and could still look forward to reading for the very first time.  In a sense, when you are still looking for more issues of a canceled title, it's almost as if the title, for you, is still going on.  There are still more stories you can read.  When you get that last issue, that's it -- there are no more stories by these creators, about these characters, left to read.

And so, it is a rather bitter-sweet moment today.  It's nice to complete these old collections and finally fill in the last gaps. But it's sad that I will have no more Hawk and Dove or Daring New Adventures of Supergirl issues to buy any longer.

Sunday, February 10, 2013

New 52 Justice League - Year 1

For decades, one of the flagship titles of +DC Comics has been the Justice League.   The Justice League's book has taken on various forms and titles over the years, but whatever the exact name of the series (Justice League of America, JLA, Justice League International), it has always been a top-seller for DC, and has usually (though not always) featured the heaviest hitters in the DC Universe.  Classically, the Justice League membership includes Superman, Batman, Wonder Woman, the Flash, Green Lantern and Aquaman.  Each of these characters has historically been a major DC star in his or her own right, so putting them together has always engendered the highest of expectations.  When the book delivers, it is unparalleled in the comic world -- even the Avengers cannot compare.  But when the book doesn't deliver, it has produced some of the most bitter disappointments in the history of comics.

Therefore, when I started collecting comic-books again back in December, it was with a mixture of both excitement and a little concern that I started reading the New 52 Justice League. Would it live up to its vaunted history? Or would it be another New 52 disappointment, as so many other titles have already been (Superman, Action Comics, Hawk and Dove)?  My trepidation was increased when my good friend, +Stuart Johnson, indicated that the title was mediocre.

As with the other New 52 titles, I began buying the series digitally, starting with issue #1 and working forward.  I have now completed the first year (issues 1-12 plus the #0 "origin" issue).  I read a couple of issues each in December and January while I worked on getting myself current with series that were more important to me - Supergirl, Batgirl, and Superman.  After catching up to #16 with all those New 52 titles, I then started to work on Justice League.  What follows will be my review of the series in its first year (issues #1-12 and #0).



From the very start, I was pleased to see that Justice League was living up to its name.  Headed by Geoff Johns (writer) and Jim Lee (artist), the book has fairly blown me away right from the beginning.  The stories have been interesting and fun to read. The plots have made sense (for a change, compared to the impenetrable Gordian knots of Action Comics and Superman). The characterization has been strong.  And although there have been plenty of world-threatening, nail-biting situations, Johns has managed to inject a wonderful note of levity into the series.

Justice League's first year, as with most of the New 52 titles, is divided into two 6-issue story arcs.  I will discuss each one separately below, and then discuss issue #0, and close with my final thoughts.

Story Arc 1: Justice League (issues 1-6)

The first story arc of Justice League takes place 5 years in the "past."  I found this to be slightly confusing at first, as the series of the League's members (e.g., Batman, Superman) all seemed to be taking place in the "present" (thus, though the #1 issues were all published at the same time, they were depicting different eras in the DC timeline).  However, although this "five years ago" setting did confuse me in terms of how the events of the book related to events in other titles within the DC Universe, the story itself was easy to follow and quite enjoyable.  The arc begins before the Justice League even exists. Each hero (other than Cyborg, who is just a normal kid in high school at the start) is on his own, and little by little, the heroes meet each other, starting with Batman and Green Lantern.

Right from the beginning, writer Johns infuses the story, which is of the utmost seriousness (an invasion of Earth by Apokolips, as it turns out), with a wonderful sense of humor.  Perhaps one of the funniest exchanges I have ever read in comics occurs in issue #1, where Green Lantern asks Batman what his super powers are.  "Flight?" asks Lantern, to which Batman answers, "No." "Super strength?" "No."  Then Lantern looks at him and says, "Waiiit a second... your just a guy dressed up like a bat, aren't you?"  I laughed so hard I almost dropped my Nexus 7 tablet.

As the story unfolds, in different cities all around the world, pinging boxes are being set up ("mother boxes" for those who know about New Gods lore), and they keep teleporting (via "boom tubes", again if you know New Gods lore) creatures into our world to attack us (the creatures are Parademons, another item from New Gods lore).  Over time, gradually these attacks draw the heroes together... Batman and Green Lantern are drawn to Superman. Then the Flash joins them.  And finally Wonder Woman and Aquaman.



Along the way, we are treated to the origin of Cyborg, who is fatally wounded by one of the mother boxes, and whose father has to graft him to machinery to save his life.  I had never seen the origin of Cyborg told before, so I really enjoyed this part of the story.  I'm glad they put Cyborg (who used to be a Teen Titan) onto the Justice League.  I've always thought he deserved more attention (I'd love to see him get his own book one day), and Johns and Lee do a great job with his first moments as a hero.

After the Justice League finally assembles, the last issues of this story arc depict an all-out battle between them and the forces of Apocalypse.  Darkseid himself arrives on earth, and the League has to battle the most powerful villain in the DC Universe. Up until this point, the series was outstanding. But I have to admit, the way Johns handled Darkseid was underwhelming.

Why didn't I like how Darkseid was handled?  Well, the primary reason was that he was too quiet.  Old school Darkseid never shut up -- he was always soliloquizing about his power and making bombastic statements.  Who can forget his words to Supergirl in Legion of Super-Heroes #294 circa 1982? "You have much to learn child. For instance this? This is pain.  You should be honored, child. I have not done this with my hands for a millennium. How DeSaad would have loved this.  A shame he is no more. But even he had his limits. As have all. Save I!"  Or how about when the Legion finally defeated him, and the Invisible Kid asked how they would hold him.  Darkseid's response was, "Remember children, the darkness cannot surrender. It is ever on the other side of the dawn. And the instant you gaze at it in fear... your time shall come."

And that, I suppose, was my one real disappointment.  Darkseid was powerful, but silent.  He said nothing. He made no threats. He did not give his classic Darkseid speeches.  After reading a series full of fantastic dialogue and witty repartee among the rest of the characters, Darkseid's relative muteness was quite a let-down.  He also did not seem anywhere near powerful enough, in most of the scenes.  If, before reading this story, I didn't know who Darkseid was, I probably would not have been very impressed with him.

On the other hand, Darkseid's blandness aside (and it is a major flaw), the rest of the story arc was great.  I enjoyed the general story, and I thought it was fitting that Darkseid was the cause of the Justice League's formation. He's an appropriate first, and arch, enemy for them.  By the time the story arc wraps in issue 6, the Justice League has formed, and they are being cheered on by a grateful public, who finally realizes that these super-beings are heroes, and are protecting the world from harm.



Story Arc 2: The Villain's Journey (issues 7-12)

The second story arc takes place in the present -- i.e, 5 years after the first one. Beginning in this issue and continuing through issue #12, Johns presents two stories. The main story is about 20 pages long, covering the activities of the League, and features the art of Gene Ha and Jim Lee.  The second story is about half as long, and features the art of Gary Frank (a huge favorite of mine since his days drawing the Matrix version of Supergirl).

The "lead" story in each issue is about the revenge being planned and then taken on the Justice League by a man named Graves, who is dying of a disease that also killed the rest of his family.  Graves blames the League for this, because his family fell ill right after the League's battles with Darkseid (issues 1-6).  Even though the JL saved his family's life at the time, little by little each one grew ill and died, until only a very sick Graves was left.  Graves, dying, travels to a remote mountain, where he finds what he thinks are gods, but turn out to be spirit-parasites.  He gains some power from them temporarily, and uses that power against the League. Ultimately, there is a huge battle and the League defeats him.



At the same time, there is a thread running through the story about the growing concern and mistrust of the JL by the federal government.  Congress wants someone on the "inside" of the League, which the heroes resist.  The government doesn't trust the heroes with all this power.  So they continue to put pressure on Steve Trevor, the team's liaison, to admit new heroes into the team.  This thread leads to Green Arrow trying to get onto the team in issue #8, and culminates later this month with the creation of a new "Justice League of America."

In the secondary story, orphan Billy Batson is adopted by a foster family whose other children include Mary Bromfield and Freddy Freeman (for those who don't know, these three are traditionally given the SHAZAM! powers and become Captain Marvel, Mary Marvel, and Captain Marvel, Jr.).  As Billy struggles to fit in, a mad scientist named Dr. Sivana searches for the final resting place of Black Adam (Captain Marvel's classic enemy). By the end of issue #12, Sivana has found Black Adam, and awakened him, and Billy Batson has ended up in a mysterious underground temple.  The story will then lead us into #0.

Issue #0 - SHAZAM!

As with the other titles in the +DC Comics New 52, Justice League, for its 1-year anniversary, put out a "zeroth" issue.  The #0 issues of each title reveal an origin or backstory of the characters in the current series.  In this case, Justice League #0 tells the origin of Captain Marvel, who gains his powers from the ancient wizard Shazam, by saying the wizard's name.  Billy Batson, the teenager we have been following for about 6 months now (see above), finally meets the wizard, and is told to speak the magic word - SHAZAM! When he does, a bolt of lightning and a crack of thunder transform him from a teenage boy into a grown man (Captain Marvel) with power to rival Superman.  The interesting wrinkle to Captain Marvel has always been, though, that although he has the body of a man, his mind is still that of a teenage boy.  In that sense, he has more in common with the Teen Titans than with the Justice League.


Overall, this was a good issue.  Gary Frank's art, as usual, is fantastic. He has always been very talented at showing subtle changes to facial expressions, and he continues to shine in that area.  His Captain Marvel looks great, and I like the updated costume (though I'm not sure where I stand on the new hood, which makes his cape look more like a cloak).

The story was good, although there were a couple of elements I didn't love.  For example, it has always been the case that the meaning of the word SHAZAM! is told during his origin story (which has been told and re-told many times since before +DC Comics even owned the character).  The acronym means: The wisdom of Solomon; the strength of Hercules; the stamina of Atlas; the power of Zeus; the courage of Achilles; and the speed of Mercury.  I don't understand how Geoff Johns could have spent an entire issue re-telling the origin of SHAZAM!/Captain Marvel and not explain what the word means (without that, it's just a nonsense word).  Similarly, although they show the seven deadly sins, the sins are not named.  Presumably these will come out in later issues (the back-up story already hints at that), but the seven deadly sins, like the meaning of the word SHAZAM!, are so tied up with this character's origin that I don't see how you can feel like you've re-told it properly without explaining those to the reader, at least (if not, yet, to the character).

That said, I found the actual story to be mostly satisfying. Billy Batson, once possessed of the SHAZAM! powers, is very entertaining. He acts like the unruly teenager he's been all along, but yet we still see the purity of heart there, as he rescues a strange woman from a mugger, and also worries that he might have hit the mugger "too hard" (he really does over-do it).  But we also see his mischievous side, when the woman asks how she can thank him and he asks her for money, or when he suggests to Freddy Freeman (who is still presumably the future Captain Marvel, Jr., although we will have to wait and see on that one) that they can use Billy's seeming-adult status to buy beer.

One thing that was glaringly left out, however, was any instruction by the old wizad Shazam as to just exactly how Billy is supposed to revert back to normal.  In the past, he has been able to change back and forth via the magic lightning. Will he be able to do so, or is he going to be "stuck" as Captain Marvel for a while? I hope he can change back, because I think the character will lose a lot without the Billy Batson side of things.

Overall, this was a good issue, although not as well done as Jerry Ordway's retelling of the origin 20+ years ago.  I suppose they felt they had to "update" it, but I'm not sure the elements they left out did anything to serve that purpose. Rather, they probably left new readers confused.

Reflections on the first year

Overall, I have been very pleased with Justice League.  Geoff Johns has done a spectacular job with perhaps the most difficult book to write in the DC Universe.  It can't be easy to keep up with what is going on in 6 other books, and to write in-character dialogue for seven of the most important characters in DC.  Given how difficult it has been for people even on single-character books (like Superman) to do a consistent job with characterization, Johns' work has been impeccable on this series.  Each character acts the way he (or she) should -- frequently, more so in Justice League than they do in their own books (again, see, for reference, Superman).

Similarly, Jim Lee has done an outstanding job.  I know he has been a fan favorite for many years, but he's honestly never been one of mine, in part because, at least back in the day, I always thought his faces looked the same for everyone.  But at least so far in this series, he has done a good job making everyone's face distinctive and keeping them all with their classical looks while still making them looking younger and "updated."  His backgrounds and "SFX" elements are first rate.

The series overall has been excellent.  Out of all the titles that I've started reading in the New 52, one of the only ones that has delivered issue after issue, and has never disappointed, has been Justice League.  It's got some of the best writing and art of any title I've tried.  And so, I expect to be with Justice League for the long haul.  Here, finally, like Batgirl, is a series that is truly enjoyable, and is one of the rare gems of The New 52.

Friday, February 8, 2013

Why I've given up on Superman

Since getting back into the comic-book reading and collecting hobbies, I have been playing catch-up on the +DC Comics New 52 titles.  I began with a number of series I thought I would like, based on my years-past enjoyment of the starring characters.  I began with Supergirl, who is my all-time favorite character, and Batgirl, based on the recommendation of a friend.  After I'd caught up with them, I started working on some other titles.  The next title with which I've gotten caught up is Superman, another long-time favorite of mine, and a series I collected off and on for probably 20 years prior to giving up comics in 1999.

Just a week ago, I reviewed the first year's worth of New 52 Superman issues.  I said then that I had mixed feelings about the title, and that I was still not sure, after 13 issues, whether I was going to be with it for the long term.  The first two story arcs had been problematic, and I felt that the re-told story of Superman had been too fragmentary, broken up between two different books (Superman and Action Comics), and told in a confusing and non-linear fashion within each title.  Character personalities were inconsistent from writer to writer, and the tone of the stories was variable from arc to arc.  Still, last week I was reserving judgment on Superman until I saw what the next creative team was able to do.

I have to say that the new creative team of Scott Lobdell (writer) and Ken Rocafort (artist) made my decision very easy.  I bought digital versions of Superman 13-16, their first four issues, from ComiXology on Tuesday.  Here it is Friday, and I've already made my decision.

I'm done with Superman.

Given that Superman is right up there as one of my favorite classic superhero characters, and that for much of my collecting life I have at least casually read comics involving Superman, you might think that ditching Superman from my pull list would be a difficult decision.  And for sure, that nostalgia for the character kept me with the series for the first 12 issues, despite their decided mediocrity.  However, I don't think I've ever had an easier time dropping a comic-book to which I had previously been attached than I have saying so-long to Superman after issue #17 concludes the H'el story arc.  I have Scott Lobdell to thank for that.

Since returning to reading comic-books, I have read some 100 comic books (ouch, have I really spent that much money in under 3 months?).  Without question, the absolute worst comic-books I have read of the bunch -- even worse than the mess that Grant Morrison created over in Action Comics -- have been the Lobdell/Rocafort Superman issues.  I can't recall when I have seen worse writing in a comic-book than Lobdell's Superman, and Rocafort's art, although perhaps not "bad," is certainly weird.  Indeed, Lobdell's writing is so bad it led one friend of mine to wonder if the guy secretly has some sort of anti-Superman agenda.

If you're wondering why I look with such contempt upon Lobdell's writing on Superman, I will list just a few problems I have with issue #13.  First, the beginning shows Superman at the center of the earth (which incidentally should be solid iron, though it's drawn as if it's regular rock, and which by the way is over 4,000 degrees C). He's being tested by a scientist friend, Dr. Veritas. She tells him that for five days, he has been doing the equivalent of lifting the mass of the earth.

Where do I begin with all the things wrong with just this first couple of pages? How the hell is Veritas' lab in the center of the earth? How did Veritas and whoever built the lab get through 3,000+ miles of molten magma and liquid iron to build it? How does Veritas get in and out?  Why the hell would she build a lab down there in the first place? And why isn't all her equipment in her lab being turned to melted slag from the temperature?  And even assuming such a lab existed, how is she able to determine that Superman can lift the mass of the earth from inside the earth?  I realize that comic-books often play fast and loose with science, but come on.

Worse, even if we allow for all the science mistakes in just that first scene, it wouldn't make the scene any less objectionable, for one reason:  the power level Superman is stated to have.  For many years before the 1985 Crisis series, Superman was a wildly overpowered character. He could move planets around, among other things.  When he was reinvented after Crisis+DC Comics wisely (yes, I know, using "DC" and "wise" in the same sentence seems an oxymoron, but they were in this rare case) de-powered him.  Sure, he could still lift battleships or juggle 747s, but that's way less powerful than moving planets around.  For decades this more reasonably powered Superman was one of DC's signature heroes -- still the most powerful on Earth, but at least not more powerful than the Earth.  Apparently, DC has decided, of all the "Silver Age" concepts out there (many of which are wonderful), to go back to the "Superman is stronger than a planet" model.  With that very first line of dialog on the very first page of the very first regular issue of Superman that he wrote, Lobdell basically broke Superman as a character.

But if you think that is the end of the problems Lobdell created in this one issue (#13), think again. Because the next thing that happens in the story is that Metropolis is attacked by a giant monster.  And I mean giant. You think Godzilla is big at 30 stories (300 feet) tall? Well, Scott Lobdell is not to be outdone. This creature is a mile long.  Suck on that, Godzilla "king of the monsters." Anything you can do Scott Lobdell can do 10 times better, Godzilla baby.

Honestly after reading this issue, I could not figure out what Scott Lobdell was thinking, or if he was even thinking at all.  One of the supposed hallmarks of modern comic-books is their "gritty realism."  We keep being told that "gone" are the days when superheroes perform silly, Silver-Age style, over-the-top feats like pushing planets around or punching someone into orbit.  And yet, here we have Superman, able to "lift" the earth, fighting a monster that is one mile long, and being hit by the monster so hard that, from Metropolis (USA), Superman lands in Ireland.  These events would be quite at home in Acton Comics from the 1950s... but do they really have a place in Superman of the 2010s?

And yet, the over-exaggerated power level of Superman and the monster in this book pale in comparison to how poorly the characters themselves are written. For example, no sooner does Clark Kent return to his newspaper than he has an argument with Perry White and Lois Lane, and then with the owner of the Daily Planet (Mr. Edge).  In the space of a few panels, Clark erupts with completely unjustifiable rage, ranting about how the news is being confused with entertainment, and how he's not going to take it anymore. He turns to his colleagues to convince them to rise up, to show management who's really in charge, and take back their newspaper.  Leaving aside how badly written the speech itself was, the entire situation was contrived.  If Lobdell wanted to get Superman off the paper and into a different job, fine.  But the way he executed it was simply absurd.

Clark Kent is not Scott Lobdell's only characterization bungle, either.  His portrayal of Lois is ridiculous, making her seem like a petulant child.  And he has completely ignored Jimmy (who is mentioned but never shown). And by the way, when is the last time Jimmy's partner, Miko, was seen in this comic?  Lobdell's not the only one who ignored her (Jurgens and Giffen did in #7-12 also).  I thought comics were serialized fiction. If so, characters shouldn't vanish without explanation (no matter how much the new writer might not "like" them), and they shouldn't change personalities from issue to issue.  Whatever problems I may have had with George Perez's plot in the first Superman story arc, at least the characterization was impeccable.  Lois might have been news director, but she was recognizably Lois, the same Lois you can read about in my early 1980s issues of The Daring New Adventures of Supergirl, or that you can watch in re-runs of the Lois and Clark TV show.  Lobdell's Lois Lane is unrecognizable -- but then, so is his Clark Kent/Superman (and his Supergirl, and just about every other character).

I've read a lot of comic-books in my day (by my estimate, well over 2,000), and many of them were poorly written (some were down-right terrible).  I remember many awful stories, like the Armageddon 2001 crossover, and I've seen many stupid things done to the Man of Steel (like watching him be killed by a mindless brute in a battle where the two of them basically punch each other to death).  But Scott Lobdell, in record time (by the end of his first issue) has vaulted to the very top (or perhaps I should say "bottom") of the pile as the absolute worst writer of Superman I have ever seen.  What the hell he is doing on DC's payroll, let alone writing for their flagship character, I honestly cannot fathom.

Oh, and in case you're tempted to leave a comment to complain that I have made this snap judgment in only one issue (#13), I have read the rest (#0, #14-16) -- 5 issues total by Lobdell -- and it's not gotten any better.  His stories are disorganized. His dialogue is stilted. His characterizations are wildly inaccurate (no, it's not OK to take over a comic book that has gone 13 issues already and just make a character act completely different -- comic books have something called continuity that is supposed to be respected by writers and editors).   And his insistence on using throw-back Silver Age over-the-top power levels for Superman and the villains is indefensible -- it would only work if the New 52 reboot had made the entire universe return to a Silver Age setting (which is not the case).

And so, less than a week and five issues after Perez, Jurgens, and Giffen left me saying "I don't know" about Superman, Scott Lobdell has caused me to wave good-bye, and good-riddance, to the Man of Steel.  I may check back one day when Lobdell leaves the title, but until he does, there is no way in "H'el" that I will ever buy a Scott Lobdell-written Superman again.

The good news is, with Superman off my 'pull list,' I will have room for something else.  DC has screwed their universe up so much, I think it's time to look at some indies...