Showing posts with label ComiXology. Show all posts
Showing posts with label ComiXology. Show all posts

Saturday, March 30, 2013

The Uncanny X-Men - Year 1

One of the great advantages of buying digital comics from +comiXology is the ability to get one's hands on back-issues that would be impossible to find, and read, in their original paper format.  There are many comics from the Silver and even the Golden Ages that I have never read, but always wanted to, and a few of them (though not as many as I would wish) are now available digitally, and more are being uploaded to +comiXology every day.  One such series, of which I was a huge fan back in the day, is the classic Uncanny X-Men, originally written by Stan Lee and drawn by Jack Kirby.  Along with more modern comics, I've been buying 2-3 issues each month of this original X-Men series (published starting in 1963). I've now reached issue 12, and so I am going to comment on "Year 1" of X-Men. As I proceed with later issues, I will add new installments of this article series.

Before I proceed, a few comments.

First, I put "Year 1" in quotation marks because, back in those days, X-Men was published bi-monthly, so the first 12 issues, which would represent a single year of a monthly series in modern times, actually took two years to publish in the 1960s.  Because all my other reviews are based on modern publishing schedules, I've decided to continue to review 12 issues at a time.

Second, there have been many series with the term "X-Men" in the title, and I want to clarify which series is being discussed here.  When I refer to the X-Men series in this article (and the 4-5 following ones, which will take us through X-Men #66), I will be referring to the original series (aka. volume 1), published by +Marvel Entertainment (called "Marvel Comics" back then) starting in 1963 and published for almost 50 years.  I will not be referring to any other incarnation of the X-Men title in these articles.

X-Men #1 - Origin

X-Men #1 opens by introducing us to a new team of super-heroes.  After 50 years, it's hard to imagine, but in this first issue in 1963, we have the very first appearance of super-humans born with their powers, and referred to by the term "mutants."  Prior to this issue, just about every superhero you can name derived his or her powers from some external force (an accident, being an alien, being a robot, etc).  But here, we have four teenagers -- Scott Summers, Hank McCoy, Bobby Drake, and Warren Worthington III -- who were simply born with these superhuman abilities.



The story begins with another mutant, Professor Charles Xavier, who has mental super-powers, putting these young men through their paces.  Xavier runs a "school for the gifted" -- in this case, gifted with superhuman abilities. He believes that, with these powers, comes great responsibility to protect and defend the rest of humanity -- especially against those who are born with super-powers but may use them for evil purposes.  Thus, we begin in the "danger room" of the X-Men, with Cyclops, Beast, Ice Man, and Angel training to use their powers.


Shortly after the training, the team of young men is joined by their first female character, Jean Grey, who has telekinetic powers, and is given the code-name "Marvel Girl."


The guys, being teenage boys who have rarely been around girls, make fools of themselves flirting with Jean, and she shows off her powers a bit.  Meanwhile, a helmeted, caped man is hatching a plot to take over the world.  He refers to mutants as "Homo superior" (for X-Men fans -- yes, this term was coined in the very first issue) and plans to take control of the nuclear arsenal of the U.S. and use it to blackmail normal humans into bowing to him.  This man is, of course, Magneto, for years the greatest arch-enemy of the X-Men.



Magneto uses his powers to take over a military base, gain control of the missiles, and then put a force-field around the base to prevent anyone from attacking him.  The news of this gets out, and Professor X summons the X-men, and sends them off to try and stop Magneto.  This leads to the very first battle between Magneto and the X-men, in which each X-man uses his or her powers against various attacks hurled at them by the villain.  In the end, the X-men manage to fight him off, and Magneto flees, vowing to return.



X-Men #1 is a classic first issue from the Silver Age.  I was amazed at how much is crammed into this issue. We have the introduction of the "born with our powers" mutant concept.  We have the first appearance of all five original X-Men plus Professor X.  We have the introduction of Magneto the "evil mutant," and a setup of the "mutants vs. non-mutants" conflict that will dominate this title in years to come.

There are also many surprises in this issue if you came to the X-Men series much later on (in the days of Storm and Wolverine, or in recent times), because in this issue, rather than being hunted by the government, the X-Men team is actually sanctioned by it.  Additionally, there is no hostility between normal humans and the X-Men -- all the hostility is on Magneto's side (he hates non-mutants). The X-Men confuse and surprise the military when they first appear (of course), but by the end, the base's general is shaking their hand and talking about what an honor it was to work with them.


How different this reaction is from the reactions we see toward mutants in modern times, and indeed, the reactions we've seen for decades.  One wonders if, when they started all this, Lee and Kirby had any idea how much the mutant theme would change over the years, and indeed, whether they would, back then, have approved of what was coming.  We know that years later, as publisher, Stan Lee allowed the mutant hatred that came to dominate +Marvel Entertainment, but I have to wonder if the 1963 Lee and Kirby would have warmed to the idea, given the stories they were writing at the time.

Overall, X-Men #1 is an extremely fun, as well as educational (from the perspective of comic-book history) read.  Yes, the dialog is a campy and the actions of the characters are a sometimes silly.  Yes, the X-men, who are portrayed as being in their late teens, sometimes act childishly (especially around Jean, they act more like they're 12 than 17).  But we have here all the classic elements that became hallmarks of the X-men for years to come, and there is no question that this light-hearted story is worth a few smiles.  Unlike today's comics, this is an issue I will be able to share with my nephew when he is old enough to read, and I know he will love it.

Adventures under Professor X

Following the first issue battle against Magneto, Professor X leads the X-Men through a series of battles against villainous mutants.  Each issue, the danger room provides greater and greater challenges, as Professor X hones his students' skills.  And in each issue, we see a new villain to challenge the X-Men.  In issue #2, the X-men face the Vanisher, who can turn invisible.


In issue #3, they try to recruit the Blob, who is a circus performer but also a mutant, only to have him turn on them and try to attack their school.  Professor X solves this problem (temporarily), but making the Blob forget he is after them.

Then, in issue #4, Magneto returns, this time accompanied by his "Brotherhood of Evil Mutants," consisting of Toad, who has acrobatic powers, Mastermind the illusionist, Scarlet Witch, who has 'hex' powers, and Quicksilver, who has superspeed.  The evil mutants take over the fictional island of Santo Marco as a first step to conquering the world.  In this issue, we see for the first time Professor X and Magneto making "astral projections" of themselves, in which Magneto asks Xavier why he insists on protecting the "lowly" humans from superior mutants.  Xavier says he will not stand by and watch innocents hurt, and this sets up the first-ever show-down between the Brotherhood of Evil Mutants and the X-men.



In the end, the X-men defeat the Evil Mutants, forcing them to flee the island. However, there is a cost... Professor Xavier is caught in an explosion and, on the final page of the issue, says he has lost his mental powers and can no longer lead them.

In the next issue, we find out that the Evil Mutants have an asteroid base in orbit around the earth, and that Magneto wants to find and defeat the X-men.  Mastermind searches for them unsuccessfully, and so Magneto sends Toad out to pretend to be a track star. When Toad's powers appear to make him "cheat," the crowd at the track turns into a mob and attacks him (first instance in comic-book history of a mob attacking a mutant for "being different"), and the X-men go to save him.  While bringing him back to their base, however, they recognize him, and a fight breaks out, with the other Evil Mutants joining in.  In the end, the villains flee back to their base, and the X-Men give chase in a second rocket that was meant for Toad.  This leads to a battle royale on the asteroid, and another escape by the evil mutants.  At the end of the story, Professor X reveals that he was never without his powers, but he was just pretending to be to further the education of the X-Men.  This was their final exam, and they passed.  And so, at the end of issue #5, the X-Men have graduated from the "school for gifted youngsters."

As the series continues, the battle between X-Men and Evil Mutant continues. In issue #6, both Magneto and the X-Men attempt to recruit Namor, aka. Submariner, to their cause.  There is a three-way battle, by the end of which Namor decides he doesn't want to be associated with either group, and returns to the ocean.  The Evil Mutants escape once again, after being defeated by the X-Men.

Adventures under Cyclops

Although they passed their final exam in issue #5, the X-Men don't officially graduate until issue #7. In this issue, which began the second calendar year of X-Men (since it was published bi-monthly), the students officially graduate, and Professor Xavier leaves them on their own.



Before leaving, Professor X shows Scott Summers his "Cerebro" machine, which detects mutant activity, and then leaves it, and the X-Men, in his hands. Cyclops will be the new leader of the X-Men.

Meanwhile, Magneto and his Evil Mutants go to the carnival where Blob is performing, and manage to break the mental block Professor X had placed upon him. They convince him to join them and fight against the X-Men.  Together with the Blob, the Evil Mutants battle the X-Men. But when the X-Men end up in a group around the Blob, Magneto sends a flight of torpedoes at them, not caring what this will do to his new underling.  The Blob sees Magneto's true colors as a result, and decides, much like Namor, that he wants nothing to do with either team. And of course, once again, the villains escape (starting to see a pattern here?).

Under the leadership of Cyclops, the team continues to develop and to meet, and battle, new foes.  They battle Unus, whose mutant power makes him impossible to touch. And in issue #9, they meet the Avengers for the first time, and through a misunderstanding, battle them.  The battle is caused by both groups searching for the same villain, a man called "Lucifer" who is an old arch-enemy of Professor Xaveir's.  Eventually, Thor comes to understand what is going on, and calls off the Avengers, telling them to leave this to the X-Men.  Together, Professor X and the X-Men defeat Lucifer, and Professor X returns to the school.

The Return of Professor X

With Professor X back, we begin to see the eventual leadership arrangement of the X-Men taking place.  Xavier remains the director of the team, giving strategic orders and making large decisions, while Scott (Cyclops) remains the tactical leader in combat.  This relationship is very much like a coach and a quarterback, with Xavier calling the plays and Cyclops commanding their execution.   The X-Men go on three new adventures with this new leadership structure.

The first adventure, in issue #10, is in the Savage Land underneath Antarctica, where dwells Ka-Zar.  The X-Men encounter dinosaurs, mammoths, and ape-men, and at first battle Ka-Zar himself, until they realize they are both on the same side.  Then Ka-Zar helps Cyclops, Beast, and Ice Man rescue Marvel Girl and Angel from the ape-men.  However, as with most individual mutants met by the X-Men in these early issues, he decides he wants no part of superheroes or supervillains, and bids them farewell.

In issue #11, the story of Magneto finally wraps up (at least for the moment) as another mutant is detected by Cerebro -- this one more powerful than any to date.  Once again, both the Evil Mutants and the X-Men vie to recruit this being, called simply the "Stranger," but he proves to be too powerful for either.  Finally, he reveals that he is not from earth, and that his civilization collects mutants from other worlds. He has decided to "collect" Magneto and Toad, and takes the two of them off-world, seemingly forever.



Meanwhile, Mastermind has been transformed into solid matter by the Stranger and is no longer a threat, and the Scarlet Witch and Quicksilver, freed of their debt to Magneto, decide to return home to Europe. Since they were never truly villains, the X-Men allow them to leave.

Finally, in issue #12, a new mutant of incredible power is detected. Cerebro raises a loud warning siren, and all the X-Men gather to learn of the new threat.  Professor X tells them that this mutant is on his way to the school and will be almost impossible to stop, but he has them prepare a series of defenses around the school. Then, as the mysterious mutant crashes through one defense after another, Xavier tells the story of his origin.



He was born to parents who had been around nuclear test facilities, which probably caused him to be born a mutant. As he grew older, he developed mental powers.  But his father died in an atomic test accident, and his mother married his father's colleague, Dr. Marko.  Marko had a son, named Cain, who was cruel and mean to Xavier.  The two step-brothers never really got along.  Cain eventually caused a lab accident that killed Dr. Marko, leaving Xavier alone with him. The two remained antagonistic for years, until finally, during the Korean War, Cain fled into a cave and found a powerful gem of dark magic. Taking it, he was transformed into a being of unstoppable strength and power -- the Juggernaut.  North Korean shelling caused the cave to collapse on him, but now (10 years later, when the comic was being published), he had dug himself out and was back to defeat Professor X.  After smashing into the school and blowing past the X-men, he stands before Professor X ready to exact vengeance at the end of issue 12 - the first true cliffhanger of the X-Men series.


Reflections on Year 1

Re-reading the first "year" of classic Silver Age X-Men issues while simultaneously reading the first year worth of DC's "New 52" titles has been an educational study in contrasts.  Although I will readily admit that the plots, and the dialogue, of X-Men 1-12 are clearly aimed at kids and relatively unsophisticated by today's standards, Stan Lee and Jack Kirby also clearly illustrate, in the larger view, how to launch a brand new series in a relatively clean, new universe (as Marvel's was at the time).  Here, I will compare and contrast what is going on today, with what we see in the first 12 issues of the 1960s X-Men series.

Continuity vs. Story Arcs

The first thing that jumps out at the reader of X-Men 1-12 is the lack of what we call "story arcs" today.  In modern comics, storylines last about 4-8 issues, averaging 6, and are relatively self-contained.  Thus, if you look at the "Year 1" summaries I have written about other titles, you will see them broken up into two (or perhaps 3) story arcs. Often (as with Superman 1-12), each story arc has a different creative team.  Within the story arc, supporting cast members appear, but they may not carry over into later story arcs.  And often, although the title characters may remain the same, hardly anything else will be consistent from arc to arc. Indeed, these arcs are most commonly written as stand-alone stories so they can be collected into a trade paperback and sold separately later.  Thus, one can read the arcs in almost any order.

Lee and Kirby did not follow that pattern 50 years ago.  Instead, each individual issue was written as a stand-alone story.  The characters remained consistent from issue to issue, but the main plot was relatively self-contained.  Thus, the plot that began in issue #10 involving Ka-Zar, ended in issue #10.  There were generally no "cliffhanger" endings, and plots did not continue from one issue to the next.

On the other hand, there were sub-plots and character development points that did carry over from issue to issue.  Jean Grey begins falling for Scott early on, and then Scott starts falling for her, and the thread of their unspoken mutual attraction continues throughout all 12 issues.  The training from Professor X accelerates through the first 6 issues, and then in issue 7 the X-Men graduate, followed by Professor X leaving for a few issues, and then returning.  Thus, there is a strong continuity from issue to issue, where what happened previously clearly affects the future.

And yet, despite this strong continuity, it is easily possible to read any one of these 12 issues on its own, without being confused.  Lee and Kirby use the first page or two of each issue to recap what has gone before and explain who the X-Men are, or they use some short flashbacks or narrative boxes to remind readers of the past.  By today's standards this might seem to "slow things down" and would probably be considered heavy-handed, but it was actually quite brilliant. Back then, when comics were still not really being "collected" by many people, and comics specialty stores did not exist, Lee and Kirby knew that the reader could not easily go back and read up on the earlier exploits of the X-Men. They also knew if someone tried to read this month's issue and got lost, he might be frustrated enough not to try any more issues. So they wisely kept readers abreast of what was going on.  This was done gracefully enough that if you have been following along, the recaps were actually fun to read rather than obtrusive.

The continuity in X-Men 1-12 keeps people looking for the next issue, without confusing new readers or forcing people to "buy all the back issues" to figure out what the heck is going on. This should be an important lesson for today's comic-book creators.  Continuity is important, and having a sub-plot continue for many issues is one of the great joys of reading comics.  But in the interests of providing constant "jumping on" points for new readers, comic creators are better served with single-issue stories that are part of a larger continuity, than by producing stories that span many issues, and then are disconnected from the rest of the series.  The way X-Men 1-12 present their stories and continuity is therefore superior to the "story arc" method of today, and I encourage writers and editors to consider at least trying to build a series or two like this again.  (One rare example of this is the New 52 Wonder Woman, which has followed the 1960s Lee/Kirby model rather than the "story arc" model.)

Stability of creative team and story

The primary reason the strong threads of character development and continuity are seen in the first 12 issues of X-Men is the stability of the creative team.  Stan Lee and Jack Kirby worked together on all twelve issues.  There were no fill-in artists or writers. The creative team didn't get fired and replaced after 4 issues.  Rather, Lee and Kirby worked together to slowly build their storyline over 12 issues, and gradually introduced new characters and elements of the story.  As a consequence, there is a consistency and uniformity of style to X-Men 1-12 that only rarely exists in the comics of today.

Today, in contrast, creative teams often come on board for a single story arc, produce 4-8 issues, and then move on, to be replaced by another team.  This causes the quality of most titles to rollercoaster wildly up and down, and causes the characters to be extremely inconsistent from issue to issue.  A great example is the first two story arcs of the New 52 Superman series. Issue 1-6, done by George Perez, has a completely different feel, tone, and emphasis on supporting characters, than does issue 7-12, done by Dan Jurgens, or issue 13-17, done by Scott Lobdell.  These books are so different it almost seems like they're depicting Superman on 3 different Earths.  This inconsistency destroys any sense of continuity the books may have.

Campy stories

Probably the primary criticism that could be leveled against these early Lee/Kirby X-Men is the "campy" tone of the stories. The X-Men are supposed to be young, but they act far younger than their supposed ages (they should be around 17 years old, but they sometimes act more like they are 11 or 12).  The villains love to give corny speeches and act somewhat unrealistically.  However, if you're willing to suspend your disbelief and just enjoy these issues for what they are -- a fun diversion from reality -- these classic X-Men stories can be a lot of fun.  I will certainly admit that, objectively, some of the stories are pretty unsophisticated. But they're plotted well, and they are enjoyable. And after all, that's what we read comics for, isn't it? Enjoyment.

Conclusion

Overall, I greatly enjoyed re-reading the first 12 issues of X-Men.  Although some aspects of the series definitely show their age, the way this series was handled by Lee and Kirby is really an object lesson for how to introduce a new comic-book series, with a new set of characters, to the comic-reading public.  If the companies of today did things more like Lee and Kirby and less like Morrison and Lobdell, we'd all have a much better material to read each month.

Wednesday, February 27, 2013

New Comic-book Night - 02-27-13

It's "New Comic-book Night" once again (Wednesday). As happens sometimes, nothing on my pull list came out today, so I bought myself a bunch of back-issues. It's the end of the month and I had a little spare money in the budget (spent $50 less on groceries than I thought I would).  I'm still mostly getting my comics digitally, so I didn't need to go to the comic-book shop at all.  Instead, I went to +comiXology and spent about $28 on digital comics.  I pulled in quite a haul for that amount, since most digital comics are only $1.99, compared to $3.99 in most cases (or $2.99 for some books).  I can't snap pictures of online comics the way I can hard copies, but I decided to make a small collage of the ones I bought:



For those needing to squint, the top two rows are Earth-2 #4-6, #0 and Worlds' Finest #4-6, #0.  On the recommendation of my friend, +Stuart Johnson, I have started reading these two series. I read the first three last week, and now I am working on the next four.  These two series are only on issue #9, so if I keep liking them, I will complete these series and add them to my pull list next week.

The other issues showing in the image are the covers of Dynamite Entertainment's Red Sonja - She-devil with a Sword issues #7-12, which is the second story arc of that series.  I was a big Red Sonja fan back in the 70s/80s as a youth, so I picked up the first couple of issues on a whim, and it has turned out to be an excellent series. I will do a Year 1 review of it when I complete these issues.

Again this is quite a haul for $28, and I am looking forward to having lots of great weekend reading to do.  I'm also rather optimistic about adding either Earth-2 or Worlds' Finest to my regular pull list, since both are very good so far -- much better than the New 52 series I have dropped recently (Action Comics and Superman).  My "regular monthly pull list" might be starting to shape up, finally.

Wednesday, January 30, 2013

Digital or Paper? What’s the best way to read comics?

When comic-books first started being published, they were produced on cheap, pulpy paper -- the same type of material used by newspaper companies.  In those days, it never occurred to anyone that comic-books would become a collector's item.  They were, like newspapers, something most people read once and tossed aside, usually making it into the trash or the stack of newspapers destined to be recycled. Therefore, companies continued, for many years, to print comics using the cheapest methods available.  Comic-books were mass produced, delivered in large volumes to news-stands, just the way newspapers were, and unsold books were returned to the distributor for destruction (a fact that has made many modern comic-book collectors weep whenever they think about it).  As time went by, and the cost of printing and distributing comic-books slowly increased, the price of comics went up. What started out costing 5 cents rose to 10 cents, then 20 cents, and beyond.  By the mid-70s, comics cost 35 cents.  By the early 80s they were 60 cents, then 75 cents, and by the early 1990s they were $1.00.

As the price increased past 60 cents, however, other things changed about comic-books.  The more expensive books were printed on higher-quality paper, which held colors better and lasted longer.  By now, comic-book companies and readers alike realized that these products were collectibles, and comics were no longer treated as throw-away items.  At the same time as better materials were being introduced, the comic-book companies shifted distribution methods to direct sales, eliminating the middle-man and selling their product directly through specialized "comic shops."  Gradually, comic-books became a high-quality specialty item.

Over the years, the quality of paper and the color fidelity of the printing process have increased, and along with those things, so has the price.  Today, a new comic-book costs $3.99 generally (though some are still offered at the lower $2.99 rate), four times what they cost in 1990, and 80 times what they cost originally. But along the way, something different and interesting began to happen:  comics started going digital.

For the last several years, major publishers have been offering most of their titles in two formats - the standard print format, and the digital format.  Digital comics are offered for sale directly from the company's website, and read using their app, or they can be purchased from a third-party vendor who offers products from many companies.  Probably the highest-volume third-party vendor is +comiXology , which offers comic-books for sale the same day as print availability for all the major companies, including +DC Comics , +Marvel Entertainment , Image, Valiant, Dynamite, IDW, and others.  Comic-books can be read through a web browser, or can be viewed using ComiXology's app on both Android and iOS systems.

There are many differences between print and digital comic-books, and like many people, I have vacillated back and forth between which one I prefer.  Each format offers both advantages and disadvantages.  So which one is right for you?  Below, I will discuss the different aspects of comic-book collecting and which format I think has the advantage in each category..


  • Space - Probably the largest advantage of digital comic-books is space:  electronic space is easy to come by; you never run out of it; and it takes up essentially no physical space in your house, apartment, or condominium. For those of us pressed for space, or even people with space who hate the idea of having stacks of ugly comic-book boxes in their house digital comics offer the ability to store hundreds or thousands of comic-books in a space no bigger than your Nexus 7 (or your laptop, or desktop computer, etc).  Winner: Digital.  (Score: Digital 1, Print 0)
  • Print quality/fidelity - With the ultra-high-resolution graphics available on most of today's tablet PCs, smartphones, and computers, the image quality can be extremely high, and is usually equal to or in some cases even superior to print resolution.  Misprints, smudges, color-bleed-through, and other errors that can occur on the printed page do not exist in a digital comic-book.  At this point, if you want to see the image exactly as the creators intended it to look, digital is your best bet.  Winner: Digital. (Score: Digital 2, Print 0).
  • Condition - Another great thing about digital comics is that they will forever be in mint condition. There is no fading, degrading, folding, tearing, bending, loosening of staples, or other damage possible to a digital book.  You can read a digital comic 1,000 times and it will still be in the same pristine condition as the first time you read it.  The same simply cannot be said for a physical comic-book.  Winner: Digital (Score: Digital 3, Print 0).
  • Single-panel reading - At some point or other, every comic-book fan has had the suspense ruined by turning a page and seeing something a few panels ahead that simply stands out too much not to notice it.  The eye can take in panels "out of order" on a printed page.  Reading apps for digital comic-books can be set to only show you one panel at a time. This allows you to zoom into the individual panel, magnifying it even past how large the printed size would have been (for small panels), and prevents you from accidentally seeing "spoilers."  Winner: Digital. (Score: Digital 4, Print 0).
  • Gap-free runs - Most comic-book collectors try to get "runs" of comic-books -- long sequences of consecutively numbered issues (for example, I have a run of 45 straight Thor issues from #337 - #382).  When you are collecting digital comic-books, it is not possible to miss any issues. You can buy them any time, and download them immediately.  Twenty issues behind on Detective Comics? No problem, just go to the Detective Comics series page and buy the missing ones.  With digital comics, you won't have any gaps in your runs.  With print comics, having long, gap-free runs becomes more difficult the longer the run lasts.  Winner: Digital. (Score: Digital 5, Print 0).
  • Sense of accomplishment - On the other hand, although the OCD in me likes having gap-free runs, I have to admit that the sense of accomplishment one gets from having physically located and purchased every single Thor from #337-#382, or every single one of the New 52 Supergirl issues does not exist in the digital format.  There's no challenge to collecting a comic-book digitally.  There is a certain "thrill of the hunt" feel to searching through racks of back-issues to find that last, missing copy that completes your run. For example, when I started physically collecting the new Supergirl, it was on issue #15.  My comic-book shop had most of the back-issues, but they did not have #7 or #14.  I was able to order #14 online, but not #7 (at the time).  I then went to three other comic-book shops nearby, and finally, after a month of searching, I found one last remaining copy of #7 at the last shop I visited.  It was like finding buried treasure, in a way.  That sense of accomplishment simply does not exist for digital comics. Want it? Download it. And I like the sense of accomplishment. Winner: Print. (Score: Digital 5, Print 1).
  • Lack of digital oldies - Although the comic-companies are slowly uploading digital versions of older titles (and +Marvel Entertainment is doing a much better job of this than DC), the fact remains that many older titles simply do not exist in digital format yet.  If you want to read The Daring New Adventures of Supergirl, for example (from 1982), you will not find it online.  And although many X-men issues have been uploaded, at the time of this writing, #70-#100 are all missing, as are many in the 100s, 200s, and 300s.  So if you are interested in older stories, many can only be found in print format (either original issues or, in some cases, reprinted as trade paperbacks or bound collections).  The fact remains that 100% of all published comics can at least theoretically be found in print (though of course, not always easily), whereas only a tiny percentage of the older books (and by "older," I mean anything more than about eight years old) have yet been digitized. Winner: Print (Score: Digital 5, Print 2).
  • Sense of layout - Although you can (and I do) set your comic-reading app to show you the entire page before going on to the next one, one of the disadvantages of single-panel reading is that it obstructs the sense of how an artist lays out the entire page, or the two facing pages, that you are reading.  Today's artists often do some very clever and innovative things with the panel layout to help the story along, but these are hard to appreciate on a tablet or even the computer screen.  One can avoid the single-panel reading method, but that loses one of the big advantages of the digital format.  Thus, the printed page still gives the best sense of the layout.  Winner: Print (Score: Digital 5, Print 3).
  • Splash pages - Splash pages (when the whole page is one panel) and double-splash pages (when two facing pages are combined to make a single panel) are impossible to appreciate fully on a tablet or a smartphone, and even on a computer screen are hard to truly appreciate.  Similar to getting a sense of the layout, it's much easier to appreciate a full-page spread on the printed page. Winner: Print. (Score: Digital 5, Print 4).
  • Cost - Digital comics have absolutely no value.  They cannot be loaned, borrowed, traded, swapped, or sold.  You own them forever.  Therefore, there is never any chance of your comics increasing in price and being worth enough to sell.  On the other hand, digital back-issues never cost any more either. You want that first issue of Uncanny X-men from 1961? The physical copy will probably cost you $1,000 or maybe even more (depending on its condition).  The digital copy costs $1.99.  Conversely, if you had a print version of X-men #1 you could sell it in the future and make some money, whereas the digital version is effectively unalienable. Winner: Draw.  (Score: Digital 5, Print 4).
  • Sharing/Loaning/Borrowing - Once again, at this time digital comics cannot be traded, swapped, borrowed, or shared.  This is a huge disadvantage relative to print, perhaps one of the biggest (and is bad policy by the companies).  I became a Thor collector in the 1980s because my friend +Stuart Johnson loaned me his Walt Simonson Thor issues, and after reading a few, I became an enthusiast.  Over the next few years, I haunted comic-book conventions, comic shops, and mail-order catalogs until I finally bought all 45 back-issues.  If Stuart had not loaned me his comics, I never would have become a Thor fan, and both Marvel and the back-issue dealers would have lost the chance to make money on me.  My hope is that digital comics will one day go the way of the Nook app and allow people to "Lend me." But until they do, print comics win this category.  Winner: Print. (Score: Digital 5, Print 5).
  • Displaying the collection - One thing some folks do (for example, Sheldon on the TV show The Big Bang Theory) is display or "show off" the books in their collections of which they are most proud (or just the ones the like the most).  Admittedly not many people actually do this -- most of us just keep our comic-books in an out-of-the-way place, stored as compactly as possible.  But if you happen to want your comic-books out on display, only print comics can do that.  Digital comics can't be displayed in any way -- not really even online (there's no easy way to share your digital collection online for people to see it and browse it).  Winner: Print.  (Score: Digital 5, Print 6).


There are probably other aspects of reading and collecting comic-books that I haven't mentioned, but I think I will stop there.

Hopefully, my list makes one thing clear: the digital/paper question has no easy answer.  Each format wins about half the categories.  Print seems to have a slight edge, but I would argue that the edge is illusory, because at least one category, "displaying the collection," only applies to a handful of people. For example, I have it in the back of my head to one day make a large display of Supergirl comic-books and paraphernalia, but how many people have both the space and the desire to do so? I suspect that the "display" category applies to so few people that it is not worth a full "point" in favor of the print format.  Therefore, the two formats are essentially tied.  Neither is clearly superior to the other.

So what does that mean for me?  Well, for the moment, I am a hybrid collector.  The majority my current collecting is done digitally, with only three exceptions right now - Supergirl, Batgirl, and Justice League (and of those, JL may not stay "print-worthy" for long; I'm on the fence about it).  All the other current books I'm collecting are digital.  For back issues, I am getting digital versions of some (those that exist), but I have no choice but to obtain hard copies of the older Supergirl volumes (1, 2, and 4).  Supergirl volume 5 exists digitally, but also can be found in relatively inexpensive trade paperbacks, and since I am going to make a Supergirl display, I will probably get that series in print (though 51-67 do not exist as trades, so those may end up being electronic purchases).  Therefore, I see strengths and weaknesses of both formats, and until one is a clear winner, I will continue to collect comic-books both ways.

I hope, gentle reader, that you found this article informative and useful, if you are trying to make up your mind about digital vs. print format for your comic-books. Feel free to leave comments if you would like to add your thoughts on the matter.