Showing posts with label Superman. Show all posts
Showing posts with label Superman. Show all posts

Friday, July 4, 2014

Supergirl: Last Daughter of Krypton #2

Today I release the 2nd issue of my fan-fiction comic series, Supergirl: Last Daughter of Krypton.  This issue is part 2 of "The Supergirl from Krypton" and is called "Evidence of Things Not Seen."

Coming on the heels of issue 1, in which Kara revealed her presence to the world, we discover that Fred and Edna Danvers, Kara's adoptive parents, have learned the truth about her hero identity -- and they aren't happy. They feel they have been manipulated by Kara and the Kents, and Kara and Superman must find a way to defuse the situation.

Meanwhile, in an abandoned old lumber mill, a strange, mad-seeming scientist continues his plot to transform unsuspecting teenagers into monstrous creatures.  Can Supergirl and her police-officer foster father put aside their differences long enough to figure out what is going on in Smallville? And what will happen when Supergirl comes face-to-face with the strange creature known only as "Subject One?"

This 28-page digital comic is fully rendered using DAZ Studio Pro posing software, including hundreds of dollars of premium, high-quality art content.  Because this project is a hobby done for personal enjoyment, I do not make the comics generally available, but anyone who would like to read them should contact me and we can work something out.

Friday, August 9, 2013

The Many Faces of Supergirl - Part 3: Kara Zor-El Returns

What has gone before

In the first installment of this article series, we examined the origin, history, and death of the original Supergirl, Kara Zor-El of Krypton.  In the second installment, we explored the origin, history, and disappearance of her post-Crisis replacement, the so-called Matrix Supergirl.  That character, a shape-shifting alien from another dimension who had merged with human Linda Danvers, hung up her superhero identity at the end of her 80-issue series, and vanished from the DC Universe in 2003.  For about a year, there was no Supergirl character active in the DC pantheon.

Thursday, July 4, 2013

Man of Steel and Superman's code of ethics - or lack thereof

There's been a raging debate going on Google+ and elsewhere on the interwebs about the conclusion to the Man of Steel movie (warning -  Spoilers ahead!).  I wrote a long response to one of the threads there, and I thought I would clone it and expand upon it here on my blog, where I have the advantage of unlimited space and also better text formatting.  Again, there be spoilers below, so stop reading now if you don't want to know how the movie ends.

First of all, as I've said before, I did not like the Man of Steel movie as a Superman film, although I thought that, absent Superman, it would have made a decent action movie.  As Superman fare, however, it was dramatically lacking, and I've already named 10 reasons why.  I'd like to expand on these points a bit, and focus on three scenes in the movie that made me want to walk out.

Walk-out Scene 1 - "Maybe"

As a teenager, Clark is on a bus that ends up sliding down an embankment and into a river.  He sneaks out the door and uses his super-strength to rescue the bus and a drowning boy.  A couple of the kids notice.  Pa Kent takes Clark aside and criticizes him, telling Clark that he must keep his powers a secret because the world "isn't ready" for him.  Clark asks what he was supposed to do. Should he have let the bus go under and all the kids drown?  Pa Kent's answer is "Maybe."

Excuse me? Maybe he should let a bunch of children die? And this coming from Pa Kent, one of the great paragons of small-town integrity in American fiction?  No, I'm sorry... this is not the Pa Kent that I know and love. There is no "maybe" about it. Innocent children are at risk. You save them now, and worry about the consequences later. Clark did exactly the right thing, but he did it against Pa Kent's advice.  Costner's Pa Kent advocated a morally ambiguous "cover your own ass" course of action for his super-powered son.  That is completely alien to the personality of Pa Kent.  Can anyone picture Glenn Ford's Pa from Donner's Superman saying "maybe" here?  Or Eddie Jones from Lois and Clark?  The whole "Smallville ethic" that Superman was supposed to have learned growing up was to help people who need it.  How does "maybe" get this done?

Back in the 1980s, Christopher Reeve was asked in an interview what advice he would give to some actor who, years in the future, would try to re-create the role of Superman.  Reeve said that the key to Superman is that he's a good neighbor.  He helps people because he can.  Reeve identified this as a core early-American value, from the time of the settlers who had no one to rely upon by each other, and who would not have survived if they hadn't been "good neighbors."  Reeve is 100% correct -- Superman is a good neighbor.  And when would a good neighbor watch a busload of innocent children go into the drink, and when someone asks "should we go in and help them," responds, "maybe?"

Walk-out Scene 2 - "Protecting your ID is more important than my life."

Following on the whole "cover your own ass" theme running through Pa Kent's advice in this movie, we see Pa's absolutely ludicrous death scene.  A tornado is coming, and everyone has taken shelter under an overpass (which, by the way, you are not supposed to do, but that's a topic for another day).  Pa Kent runs back to help rescue people but hurts his leg, and cannot get back to the overpass. The Kents all know that Clark could easily save Pa -- he could super-speed out to Pa, pick him up with one finger, and super-speed him all the way to another state in a matter of seconds, if he wanted to.  But when Clark makes a move like he's going to do just that, Pa motions him back and shakes his head.  Pa gives his life... to protect Clark's secret.  Once again, Pa's implicit advice to Clark is "cover your own ass."

Again, I almost walked out of the theater after this scene.  It once again flies in the face of the small-town American value system that Smallville and the Kents are supposed to represent -- the core values that ground Superman when he later becomes a hero.  Rather than teaching Clark that he should sacrifice everything to help people (which, by the way, is what heroes are supposed to do), the Kents teach Clark to cover his own ass, even if it means letting the people he loves die. Nothing is more important than protecting himself, not even the life of his own father. Is this, really, the lesson the Kents should be teaching Superman?

Contrast this with all the other interpretations of the Kents and Superman that have existed over the years.  This "CYOA" mentality is not simply a "new direction" for the Kents, but is at 180 degree odds with everything Ma and Pa Kent have represented since Superman's debut in 1938.  Can anyone seriously picture Eddie Jones from the Lois and Clark TV show making the same gesture? And more importantly, can you picture Dean Cain's Clark obeying it?  Not in a million years would that have ever happened.  Or compare the heart attack scene with Glen Ford in Superman from 1978, and the funeral after, where a distraught Clark says, "All those things I can do... all those powers... and I couldn't even save him."  This statement clearly shows that if Clark could have found a way to save Pa Kent with his powers, he would have done so.

This "cover your own ass" mentality that is advocated to Pa Kent, even unto his death, is at odds with everything Superman represents. It's at odds with the small-town values of the Kents. It's at odds with basic human morality, which ought to say that a life is not worth more than a freaking secret identity.  And it's at odds with what heroes are all about, because the whole definition of a hero is someone who risks his ass to help others, not someone who refuses to help others to cover his own ass.

Walk-out Scene 3 - The Killing of Zod

Superman is not supposed to kill.  It's a core element of his character -- he has a "code against killing." So when he snapped Zod's neck and then yelled in anguish, I almost got up and walked out again.

The people defending the film, and especially this scene, argue that killing Zod will teach Superman the sanctity of life.  What utter rubbish! I know killing is wrong, and I didn't have to murder someone to figure it out. What, is Superman an idiot? He can't figure out killing is a bad thing without doing it at least once?

The whole "he had to kill to decide never to kill again" argument is a rationalization.  It's probably how Snyder rationalized putting it in the movie to anyone who disagreed with it. And it's how all the people who liked the scene rationalize it to the people who didn't.  But it's a weak argument, because the vast majority of people on earth understand that you shouldn't kill without having to do it first.  By the way, I also didn't have to steal once before I figured out I shouldn't steal. Or cheat on a test before I figured out I shouldn't cheat.  Or get caught being a Peeping Thom, before figuring out I shouldn't leer at people through their windows.  I mean, come on now.

So to the Man of Steel fanboys: Look, if you like a gritty, vengeful Superman who is willing to kill, then that's fine. But don't try to defend it to those of us who don't like that type of Superman, by claiming that killing is somehow necessary for his personal growth.

"This 'Super' man is nothing of the sort."

In Superman II, General Zod mocks Superman for his heroic actions, saying to Ursa, "This 'Super' man is nothing of the sort." To Zod, the weak exist for the strong to dominate them, and if Superman were truly "super" he would rule the world.

However, to us, what makes Superman truly "super," what makes him a hero, is that he stands for all that is good and true and right. He protects innocents. He defends the weak and the helpless.  He stops crime. He tells the truth. And he always brings in his man, rather than killing.  That is how heroes do things.  That's how George Reeves did them. How Christopher Reeve did them. And how Dean Cain did them.  But it's not how Man of Steel's cast and crew decided to play things. Thus, they took the 'super' out of Superman.

The basic problem is that the people who made Man of Steel don't seem to get the character, and don't understand what makes him tick.  Superman was supposed to have gotten his morality from his adoptive parents' down-to-earth, small-town USA values. He was raised by good, honest people not to hurt others, not to tell lies, and to fight for "truth, justice, and the American Way" because that's what the Kents believe in.  Those values, ingrained into him from an early age, are the stuff heroes are made from.  Superman doesn't take over the world or do other over-the-top things (including killing) because Martha and Jonathan Kent taught him right from wrong.

Or at least... they were supposed to.  But we didn't see any of that in this movie. Instead, Jonathan Kent tells him tells him over and over again to cover his own ass, which is the antithesis of heroism.  Was it out of the urge to cover her own ass that Supergirl died in Crisis 7?   No.  Risking it all to save another person is what being a hero is all about.

And Superman is the greatest hero of all. He should not cover their own ass. He should sacrifice himself to save others.  He should die rather than let one innocent person come to harm. And every other version of Superman that has ever walked across the screen, big or small, has been that kind of hero.

But in Man of Steel, Pa Kent's advice was to let a bunch of *children* drown to protect, not even his own life, but just his secret identity? That's the kind of advice Lex Luthor would give you, not Pa Kent.  And worse, Clark followed the advice and let his own father die when he could have saved him.  There's nothing 'super' about that.

I'm glad they called this movie "Man of Steel." The character in it is not worthy of the name Superman. Or as Terrance Stamp's General Zod said back in 1981, "This 'Super' man is nothing of the sort."  You tell 'em, Stampy.

Wednesday, June 26, 2013

New Comic-book Night - 6/26/13

It's the final week of June, and a fairly decent week for getting new comics as well as some older ones.  This morning I had to turn back the keys to my apartment, and the c-shop is much closer to that than to my new home, so I stopped by there after bidding the apartment complex farewell, and before heading in to work.  Hey, it's summer, and I don't have any classes to teach...

I'm also not saving up for a house or trying to keep my bank balances flat due to lender credit checks any more, so that means I was able to un-clench the wallet a little bit, and pick up one of the last few Supergirl trades I've been wanting.  Actually, the next trade in order for the Supergirl series (volume 5, or series 4) that I'm currently working on should be "Who is Superwoman?" but the comic shop didn't have that one, so I picked up the next one in the sequence, "Friends and Fugitives." That one collects issues 43, and 45-47, but not 44, which was part of a different story arc (Superman: Codename Patriot). I don't want that whole other arc, just the Supergirl story, so I picked up issue 44 as well.



In terms of new comics, there were three this week. One currently residing on my pull list (Justice League), one that's been teetering on the edge of being on or off the pull list (Justice League of America), and a brand new issue 1 release (Batman/Superman).  And so, all told, I bought 4 comics and a trade today.  Below, I will summarize the three new comics -- Supergirl 44 and the trade must wait until I get the "Who is Superwoman" trade so I can read the stories in order.

Justice League 21 - The Justice League series has had a persistent Shazam! backup story featuring the retelling of the origin of Captain Marvel (I refuse to call the character "Shazam") for about a year now, but this month, Billy Batson takes center stage.  His arch-enemy, Black Adam (the first to wield the Shazam! power) has tracked him down, and now threatens Mary Bromfield and Freddy Freeman, along with the other foster siblings Billy has joined since being taken in from the orphanage.  Adam tells Billy/Captain Marvel that he can "transfer" the Shazam! power, and Billy gets the idea (aided by a magical genie that keeps appearing in reflective surfaces and giving him advice) to transfer that power to his foster siblings. And suddenly we have the good old "Captain Marvel family" of yesteryear roaming the pages of the comics.  I greatly enjoyed this sequence, because I've always liked Captain Marvel, Jr. (Freddy) and especially Mary Marvel, who is one of my all-time favorite female superheroes (right behind Supergirl and Wonder Woman).  Mary defends the city against the physical embodiment of the Seven Deadly Sins while Billy/Captain Marvel battles Black Adam.  The action in this issue is strong, but there's also plenty of heart, and there are some wonderful nods to nostalgia, including a nod to the old "Mr. Tawny" character.  Johns did a great job on this issue, and proves that the Marvel Family absolutely deserve their own series, rather than to be relegated to guest stars of Justice League.  I hope Cap gets a permanent position on the team soon, and I'd love to see Mary and Freddy rotate in as subs on occasion.  The art by Gary Frank is, of course, phenomenal, but then it always is.  This is a great issue... I'd say "JL is back" but I know it probably isn't, since next month we start another of DC's gawd-awful "events" (Trinity War) -- sigh. But for this issue, 10/10.

Justice League of America 5 - Last issue's manipulative ending, which showed a clearly impossible event (Catwoman having her brains shot out) really pissed me off about this series, and the overall story was not as strong as the first three.  I had been considering dropping it if things did not get better this issue, but they definitely did.  We finally see the JLA fight as a team here, and work together to defeat the Secret Society of Super-villains.  The victory is more like a stand-off, with the SSV vanishing, but two of their number captured.  We get to see Star Girl really unload on a few of the villains here, which I greatly enjoyed -- I love her youthful energy and heroism.  Star Girl is proof that people who insist that all teenagers must be portrayed as recalcitrant bags of angst is just plain wrong. The art's a bit better in this issue as well. As a result, I give it an overall score of 8/10, and it remains on the "maybe" category -- maybe it will make it onto my pull list.  Once again due to Trinity War, I am going to have to wait... it may be October or November before I make up my mind, since I will be sitting out the entire DC line in September (right after Trinity War ends) over my objections to "Villain Month."

Batman/Superman 1 - Since the days of the original World's Finest Comics, the tandem of Batman plus Superman has always been exciting for readers. These two characters, who have such different styles and powers, can, when written well, truly complement each other.  Therefore, I picked up issue 1 of the newest version of World's Finest Comics, Batman/Superman, with great interest.  I'm sad to say, I was highly disappointed.  This story is typical of DC issue 1 offerings in the New 52 -- the writer and artist seem to have as their main goal, making the reader think "What the heck?" over and over again.  Honestly, I have know idea what the hell is going on in this issue. Many panels depict scenes that are simply incomprehensible.  The story doesn't make any sense, and it's clearly not supposed to yet.  Here again we have the annoying motif that I am expected to wait half a year or more, and shell out $4 per month while I wait, to find out what is going on (and whether I like what's going on enough to keep reading).  Sorry, DC, but that is not going to happen. I will give Batman/Superman another month or two, but if it doesn't become penetrable, and I mean post haste, I'm gone.  Which is a shame, since I like these characters enough that I really should collect a series about them -- but so far nothing offered for either Bats or Supes makes me want to spend my money.  My score on this one is 5/10, and that's being generous.

I also had a chat with the owner of my comic shop about my decision to sit out the whole of Villain Month, and he said that I am not alone. Many of his customers are adopting a "wait and see" attitude toward it.  For me, I'm not even doing that. I will not be picking up any print copies of DC titles in September. Instead, I will use September as "sample independent titles month," and if I like a few of them more than I like what DC has been putting out, I will be dropping some of the maybes, like Batman/Superman, The Movement, and possibly JLA.

Sunday, June 16, 2013

10 reasons why Man of Steel was not a good Superman movie

Today, I saw the much-anticipated, heavily hyped superhero blockbuster movie of the summer: Man of Steel.  I thought that, as an action movie, it was pretty good.  However, as a Superman movie, it was pretty darn awful.  What follows will be my list of 10 reasons why I thought this movie didn't do the job as a film about Superman.

Please note there will be TONS OF SPOILERS, so do not read this review if you have not yet seen the movie. You have been warned.

Before getting into the actual reasons, I want to reiterate that I thought, as an action movie, Man of Steel worked fairly well.   There wasn't much plot, but then there never is in action movies.  The explosions looked good. The action sequences were quick and looked reasonably "super-powered." If this movie had been something like "Hancock 2," I'd probably say it was pretty good and just leave it at that.

The problem, however, is that this wasn't "Hancock 2."  It was a movie about Superman.  And that comes with a certain burden on the part of the creators, and a certain set of criteria that simply must be met.  The 1978 movie by Chris Reeve and Richard Donner (Superman: The Movie) absolutely met those criteria.  The characters were three-dimensional, and although there were definitely original takes on both Clark and Lois (among other characters like Lex Luthor), all the characters were recognizable in that movie.

In Man of Steel, hardly anyone other than Ma and Pa Kent and Jor-El is remotely recognizable.  I thought Amy Adams was a great choice for Lois before seeing the movie, but she's got nothing on Terri Hatcher or Margot Kidder.  Her performance is flat and uninspired, though this is not entirely her fault, because her role is so decidedly un-Lois-like.  The other actors turn in passable but similarly uninspired performances.  I found myself wondering, where was the emotion?  The movie had tons of action -- but it had no soul.

To some degree I think all the actors probably had the same issue Adams had -- they were playing characters with the same names we all recognize (Perry White, General Zod, Clark Kent, and so forth), but their lines and characters' actions were not what one would expect for these characters.  Some will say that this is "original" on Snyder's part, but I disagree. If he wants to be original, and not follow the expected patterns for Superman characters, then he should have let someone else direct this movie, and he could have directed the sequel to 300 or something.

I could rant about this forever, but I started out saying I would provide 10 reasons why this was not a good Superman movie. So here they are.  Again, MAJOR SPOILERS BELOW. You've been warned.

The 10 reasons Man of Steel was not a good Superman movie.

  1. Lois Lane acted more like a military officer than a reporter. Lois starts out great, following Clark where she shouldn’t and getting herself into trouble, and then writing a story about it. This, unfortunately, lasts all of five minutes in the movie. Thereafter, she acts more like an action star than like a reporter. What the hell is Amy Adams doing in a C-117 programming the retaliation weapon against the Kryptonians? She’s completely out of place in scenes like this, and it destroys her credibility as Lois. 
  2. The romance between Superman and Lois is contrived. If you add up how much time Lois and Superman actually spend together the total can’t be more than 10 minutes in the entire movie. And yet by the end of it they are in love? Are we to believe that being in a couple of explosions together is so romantic that now they can't keep their hands off each other? It was totally unbelievable. 
  3. Superman hardly saves anyone. Let’s be fair here... Clark saves a number of people early on, before adopting the Superman identity. But once he’s Superman, other than saving Lois Lane time and again, and a couple of military officers, he never protects or saves anyone. Where is the scene where he steps in front of someone and takes a blast for him? Where’s the scene where he saves the lady with a baby? Rescues the cat out of a tree for a little girl? How can he be Superman if he’s not saving people and doing good deeds? 
  4. Superman has zero regard for property damage. The Superman I grew up loving would not have just blown villains through buildings, parking garages, and grain silos to do some damage to the villain. He would have been concerned about the people and about property damage. Other than telling the people of Smallville to ‘get inside,’ Superman doesn’t seem to care who gets hurt or how much damage is done so long as he beats the villains. 
  5. Where is Jimmy Olsen? What the hell is a Superman movie doing without Jimmy? He’s one of the most important characters in the Superman mythos. Snyder had time to put in some guy named “Lombard” and an intern named “Jenny” at the Daily Planet but not time for Jimmy? Very disappointing. 
  6. Perry White is an afterthought. This part makes no sense to me at all. They cast Lawrence Fishburne as Perry White, which is an inspired choice, and Fishburne proves this in his very first scene berating Lois. But he is utterly wasted in a 2-bit part that seems like it was added as an afterthought (“Whoops! We forgot to put Perry White into this movie -- quick let’s shoot a few pickup scenes with him!”) 
  7. Lois finds out about Clark too early. This part makes no sense at all. One of the most enjoyable facets of Superman is that brilliant, intrepid reporter Lois Lane never puts 2+2 together about Superman and Clark. Snyder doesn’t even bother to try playing this out. He just has Lois figure it out from day 1, which makes it impossible for him to portray some of the most enjoyable aspects of the Superman story. 
  8. Superman is not Clark for enough screen time. The creators of earlier incarnations of Superman, both on TV and in the movies, recognized that you can have too much of a good thing. They were also limited by budget constraints and technology. Those limits were a good thing, because the earlier Superman versions gave us a lot more “Clark time” and only a little “Superman” time. This left us wanting more -- and that’s a good thing. This movie ODs us on Superman, and we get very little Clark time except in flashback. He doesn’t even put on his glasses until the final scene of the movie. 
  9. Superman used hardly any of his powers. Except when he is trying to “adjust” to his powers as a child, Superman hardly uses any of his non-brute-force powers. 99% of his power use is to punch, fly, or be invulnerable. But Superman has lots of powers. Where’s his Super-breath? Not used. Frost-breath? Not used. X-ray vision? Only used once as Superman, for a laugh line. Telescopic vision? Not used. Super hearing? Used once. Even super-speed is given short shrift -- he uses it in the movie, in the sense that he goes fast, but he doesn’t use his super-speed to do anything that couldn’t have been done at normal speed. It’s like Snyder forgot he had all these other things he could do. 
  10. Superman kills. No no no no no. I don’t care what position Zod put Superman in, the Man of Steel never, ever, ever, kills. Period. This is totally unacceptable and at this point if it hadn’t been so obviously close to the end I might well have walked out. I don’t want to hear “Zod left Superman no choice.” The same could be said in Superman II but Superman still only took Zod's powers away and then dumped him into the snow; he didn’t kill him. This is one of the most fundamental aspects of Superman’s character -- he always finds a way to stop people without killing them, no matter how much (like Lex Luthor) they might deserve it.

And there you have it, 10 reasons I thought Man of Steel was a poor excuse for a Superman movie.

I think if you look at the sum total of this list, an obvious pattern emerges.  Snyder and company were so focused on explosions and big budget effects that they forgot that all good stories are about characters, and that characters are the ones who make us cheer, clap, laugh, and cry.  The guys at Pixar know it.  Marvel Studios knows it.  But the Man of Steel team don't seem to have any idea that character is what counts.

I went to see this movie on opening weekend at a matinee, in a theater where 12:30 Sunday showings are usually empty even under these conditions.  Man of Steel was packed.  There was hardly an empty seat in the house.  So it clearly drew a large crowd. This is similar, at least on the surface, to my experience 35 years ago, as a child, watching Superman: The Movie the week it opened with a large crowd.

One thing struck me as this movie drew to a close -- other than some occasional muttering from people who apparently were lost by parts of the plot (I'm not sure why -- the plot may have been soulless but it wasn't confusing to me), the theater was absolutely silent for almost all 143 minutes.  There weren't many laugh lines in the movie, but the few it had, got barely a few chuckles.  Nobody clapped; nobody cheered. The second the screen went dark at the end, people started getting up and walking out.  It felt like the movie made no impression on them.

Contrast this with my experience in 1978, when the theater was rocking.  People started cheering when the big giant "S" graphic came up.  They laughed at the funny lines.  They gasped audibly when Pa Kent died of a heart attack.  They cheered and clapped when Superman saved Lois from the helicopter. They laughed at Ned Beatty's antics.  And when the now much-reviled "turning back the world" scene happened, everyone applauded, even though we knew Superman couldn't time travel -- because we wanted to see him save Lois. The crowd was invested in the movie by then -- they bought that scene hook, line, and sinker.  When Superman flew away toward the sun at the end and the ending theme started to play, everyone cheered again, and people stayed in their seats, wanting to listen to the music and just not wanting it to end.

I'm sure lots of people will claim this new Superman is "better" than Richard Donner's version. It's grittier. More realistic. Has better effects. Had tons more action.  But the problem is that, despite all of that, Snyder's version has no soul, no heart -- and Donner's version has tons. And that's why the audience whooped and cheered in 1978... and didn't utter a sound this afternoon.

Wednesday, May 22, 2013

New Comic-book Night - 5/22/13

I had a rare slow week this week for New Comic-book Night.  I've hit a bit of a roadblock with the 4th series of Supergirl.  I have the series in trades through issue 33 (except for issues 20-22, which were never collected in a trade, and I therefore have individually), and the next trade, Who is Superwoman?, covers issues 34 and 37-42.  Issues 35 and 36 are not collected in a Supergirl trade, but are, rather, part of the Superman: New Krypton arc, and appear in the second trade paperback collecting those comics.  However, I honestly have no interest in the New Krypton trades -- I'm just trying to get all the Supergirl series stories.  So rather than bother with a bunch of trade paperbacks that really aren't about Supergirl, I decided to go ahead and buy issues 35 and 36 individually.  This week I picked up one of those, issue 35.  It was quite good. This is the second issue of the Sterling Gates run (I won't get to #34, the first issue of the Gates run, until I get my hands on the next trade, which my comic shop does not have in stock).  I enjoyed it. 9/10.



The other comic I got was the only new issue from my pull list to come out this week, Justice League #20. JL has been faltering, lately.  The Throne of Atlantis story arc had a very weak ending in issue 17, and issues 18 and 19 were just not up to the standard set by the earlier issues in the series.  This isn't to say they were bad, but in my database, I have the pre-17 issues all rated 9/10 or 10/10, and 17-19 are rated 7/10 or 8/10.  However, I thought #20 redeemed writer Geoff Johns a bit.  The action was good, but there were also some great moments of quiet drama, especially a great discussion between Batman and Superman about what happens if one of the JL members goes rogue.  This issue served as a lead-in to the Trinity War crossover that is coming next month (apparently), and we can sort of see at least some of what is going to happen, as they are starting to set up the obvious conflict between the JL and the JLA.  I gave this one a 9/10 also.

Finally on a personal note, the main reason NCN was so sparse this week is that I am trying to rein in the spending and especially the buying of anything that will need to be moved, as I prepare to close on my new home in early June and move in late June.  By July I should be back to normal, but for these next few weeks, I am trying to keep the amount of stuff I bring into my apartment to a minimum.

Thursday, May 2, 2013

The new style of first-issue stories

Although I certainly haven't gone and counted, I would bet that if you did, you would find that more "#1" issues of comic-book series have been published during the last five years than, perhaps, in all of comics history combined.  For instance, in 2011, +DC Comics terminated almost their entire line of comics, and rebooted everything back to number 1 (the New 52).  Last fall, +Marvel Entertainment launched the "Marvel NOW!" initiative, which didn't reboot their universe but started a whole bunch of series (Captain America, Thor, etc.) back on issue 1.  In between, many series have been canceled and re-booted (such as the ending of the Amazing Spider-Man series, replaced with Superior Spider-Man, starting of course at issue 1).

Thanks to all these reboots, and to the ready availability of back-issues on +comiXology, I have therefore read an unbelievable quantity of "issue 1" series launches in the last six months, including first issues of Captain America, Avengers Assemble, Wonder Woman, Supergirl, Superman, Action Comics, Detective Comics, Batman, Batgirl, Earth 2, Worlds' Finest, The Movement, Red Sonja, Pantha, Justice League, Katana, and Justlice League of America.  What I have noticed, compared to the "old days" (pre-2000), is a dramatic shift in the style, pacing, and content of a typical first-issue series launch.

How comics used to launch a series

Years ago, a first-issue series launch was used in a very specific way.  That first issue was seen as a way to introduce the character or the team to the readers, and to establish the basic rules of the series. Let's use the 1979 series Rom: Spaceknight as an example.

In issue #1 of Rom, Rom arrives on earth and for the first few pages, seems almost evil, even attacking and seemingly killing some humans.  By page 8, however, Rom uses his translator to talk with the human woman Brandy Clark, and explains his background and origin.  He is 200 years old. He hails from the planet Galador, a peace-loving place.  The Galadorians entered an uncharted area called the Dark Nebula, and were attacked by Dire Wraiths.  Galador's armada was destroyed and the wraiths moved in on them.  To save the planet, the flower of Galador's youth would be asked to sacrifice humanity, becoming cyborg warriors (Spaceknights). Rom was the first to volunteer.  The Spaceknights prevailed, and drove the wraiths back.  But the wraiths, in defeat, scattered to other worlds. As shape-shifters, they could blend in, as they have done on our world. Rom is here to track them down and send them to the plane of Limbo.  The army, led by some wraiths in disguise, attacks Rom, and he defeats them, dispatches the wraiths, and flies off.  Word of his presence spreads to other wraiths, who now have to decide what to do about it.



This first issue of Rom accomplished everything a classic series-launching number 1 issue used to do. It established the character. It set up the dramatic tensions (in this case, between Rom and the wraiths, and between Rom and the humans who think he is killing them, as well as between wraiths and humans, though humans don't know it).  It established one of the main supporting characters (Brandy Clark, who quickly became a love interest for Rom).  And it told the backstory in enough detail that the reader knew exactly what was going on, and could easily follow the relationships between the major "sides" in the story (Rom, Human, and Wraith).  The ending leaves one in suspense, as a wraith in the local area hears of Rom's arrival and shape-shifts into a bird, flying away to warn her fellow aliens.

Now let's look at what Rom #1 did not do, relative to what #1 launches are like today.  Rom #1 did not confuse the reader.   It didn't leave the reader wondering who the heck this alien was or why he was blasting people.  It didn't leave the reader wondering who the shape-shifting guys were, and whether they were good or bad.  It didn't defer important, foundational explanations about the key elements of the series until later issues.

How series are launched today

If Rom #1 had been written in today's series-launch style, it would have been very different.  For example, no background of Galador and the Spaceknights would have been provided -- this would have been left until the 13th issue, which would have been called Rom #0.  Instead, we'd see an alien who can't speak any English, walking around blasting what appear to be humans. We'd see other seeming-humans suddenly change shapes, or whip out ray-guns, and blast Rom, and him retaliate. But we wouldn't know yet if Rom was an evil murderous robot, or an angel of mercy.  We'd probably see Rom rescue Brandy Clark from something, but there would be some ambiguity -- was he really rescuing her or just trying to kill her?

By the end of 'Marvel Now!" Rom #1, the reader would probably have no idea if Rom was going to be good or bad, or, frankly, what the hell was going on at all.  And this confusion would be purposeful.  The hypothetical "Marvel Now!" Rom writer would deliberately string the reader out, probably waiting until several issues in to reveal what a Dire Wraith was, and perhaps refusing to give Rom a translator, the better to keep things confused and uncertain.

What I've described above is, of course, pure invention -- there is no modern re-telling of the Rom story. However, my description is typical of the first-issue launches of today. Whereas in the old days, the goal of a first issue was explanation and providing a solid foundational base, these days, the goal of a first issue appears to be obfuscation and confusion.  Although I can't say for certain, I believe the probable motivation for this is that the companies believe the confusion will increase sales.  Readers of the fictitious modern Rom #1 would buy the next issue, and the one after that, because they want an explanation -- who is Rom? Where did he come from? And why is he shooting humans with a ray gun?  These questions, which were answered in the 1979 series halfway through the first issue, would probably not be answered in a modern re-telling for at least the first year, maybe more.

A major driver behind this new style is the tendency, in much modern storytelling, not just comics, to start a tale in the middle, rather than the beginning.  In the original Action Comics #1 in 1938, we saw Superman's origin told in a linear fashion - he came to earth in a rocket, and his alien body made him super-strong, able to leap buildings, and so forth.  The tale began at the beginning and worked forward.  Compare with 2011's Action Comics #1 relaunch, which starts with Superman floating in mid-air, with his Super-symbol already on his chest, apparently (somewhat) known but not yet understood by Metropolis, holding a rich white-collar criminal out over a ledge to scare him into confessing his evils.  The back-story of Superman's arrival on earth is not told until much later (issue #5), and even that is incomplete (more pieces are told later on).



But it's not just the "start in the middle" style that leads to confusion, because many movies and novels start in the middle today, but still don't leave the reader confused.  After all, the original Star Wars starts in the middle of a story, but we are given clear explanations of everything that is going on by the end of the first act (indeed, a lot of the explanation happens in the opening sequence, when the scroll of words tells us who Darth Vader is, who Princess Leia is, and that the Empire is evil, setting up the entire story for us in very clear, unambiguous terms).  So in comic-book launch issues today, it's the combination of starting in the middle, and not bothering to explain anything for several issues, that leads to seemingly disjointed, and definitely confusing, stories.

Which way is better?

Clearly, the style of the first-issue launch of a series is dramatically different today from the way it was in 1979.  Which way is better?

There is no objective way to answer this question, because it's largely a matter of preference.  If you like being informed, and having the overall themes and rules of the series laid out for you right away, so that you know where you stand, then you will obviously prefer the classic way to launch a series.  If you prefer being left in the dark, and don't like to be told why things are happening too quickly (maybe because you like trying to guess or figure them out yourself), then you will obviously lean toward the modern style.

My preference is for the classical style (I know, you're shocked).  Here's why:  The classical style established everything up front, which made it a snap to decide if I was going to like a series or not.  I could easily tell, by the end of the real Rom #1 (the one actually published in 1979, which established all the major rules and players of the series), that I was going to like it.  I knew where I stood relative to the comic.  The classical first issue really set the stage for me.

The modern style doesn't do that. For example, I just read #1 of Gail Simone's new series The Movement.  I have no idea if I'm going to like the series or not based on just this one issue.  The sides and lines of dramatic conflict are murky at best.   The characters are hard to tell apart (some of this is the fault of the artist). I can't tell who the protagonists are, vs. the antagonists. I'm not even sure who the major characters are going to turn out to be.   After an issue, the only thing I can say about whether I'm going to like this series or not is, "We'll see."  Compare with Rom, which after just one issue, I was easily (and correctly, since I stuck with it for 65 issues of its 75-issue run) able to say, "Count me in!"

I've never really enjoyed being confused as a reader.  I don't have to know the answer to every question (I hate mysteries where the killer is revealed to the audience at the beginning, for instance).  But I do like to understand what is going on, and I don't enjoy when seemingly random events occur for no known reason.  Too long of a separation between the event and knowing the reason for that event destroys the reader's sense of cause and effect, leading to the impression that the writer is making things happen for arbitrary reasons (although many events do occur for arbitrary reasons too, and not coincidentally, in many of the same series that are the most obfuscatory).

From what I have seen, the obfuscatory method of confusing the reader and taking many issues to clear things up, does not seem to be working.  For example, the New 52 Superman, which started out with strong sales, had a very confusing first story arc that left the reader unsure of what was going on for six issues.  If we are right in guessing that the confusing nature of the story is purposeful, because the execs at DC think obfuscation will make readers keep coming back to find out what the heck is going on, then we should see strong sales from this arc.  But we don't. Instead, Superman's sales went into free-fall, plummeting from 118,000 copies sold for issue 1, to 70,000 for issue 6 (rounded off to the nearest thousand).  That's a 41% decline, and a loss of almost 50,000 fans in six months.  Thus, 50,000 people who started out reading Superman, did not stick around to find out the explanations for all the confusing events of the first issue.  Does that sound like a win for the "make it confusing" model?  Not to me.



As a second example, Action Comics, written by Grant Morrison, is a prime specimen of a story written for maximal obfuscation.   I stopped reading this series on issue #6, and by then, hardly anything had been cleared up or explained. Morrison adds more and more complications and threads, without explaining any of the old ones, and ends up with a disjointed and very confusing story.  Again we can look at sales figures and ask, was Steve the only one turned off by this? Did the sales ploy, if it is one, of suspending explanations until much later on, work?



Once again, the answer is a resounding "no."  Although I can't say when any story threads were explained or plot elements were resolved, I can say definitively that none had been by issue 6 (when I finally gave up).  Action Comics began as a top-seller, with 183,000 print copies purchased.  Over the first six months, when the vaunted Morrison's patented obfuscation was in top form, sales of Action Comics plummeted by 47% to under 97,000 copies.  By issue 7, which is the earliest the confusing elements could have been cleared up (since they had not been as of issue 6), the series had lost fully half of its original readership.  Now I ask you: does this sound like a marketing ploy that is working?  It seems to me that at a good half of comic readers don't like stories that remain confusing for months at a time, or else these sales numbers would be better.

Now, I have heard it argued that one must read the totality of Morrison's run on Action Comics, which lasted until issue 18, to really "get" it.  Only in toto, the Morrison-apologists assert, can the whole logic of the story he crafted be appreciated.  I have no desire to read any more of Morrison's sewage, but we can look at the numbers and see whether many other fans were willing to wait eighteen months to have the events in this series explained to them.  Once again, the answer is a resounding no.  By issue 10, Action Comics had fallen out of the top 10 (remember, it debuted in the top 3 and stayed there for the first few months after the reboot), having lost another 11,000 readers since issue 7, and by number 15, Action Comics fell out of the top 20, and never recovered for the rest of Morrison's run.  By the time he left, he had lost fully two-thirds of the readers who started out with him at the beginning of the series.  I find it hard to imagine how anyone could argue that this was a successful run. And since one of Morrison's core "strategies"  is to confuse the hell out of the reader, I conclude that a majority of comic-book readers don't like to be confused for long periods of time.

Now, don't get me wrong.  I love being surprised at appropriate times in stories, and I like having explanations revealed slowly to me.  But as the story is going along, I need to understand what the hell is happening.  For example, J.K. Rowling doesn't explain how Voldemort used Horcruxes to prevent death in the first Harry Potter book. But she provides enough (although vague) explanation of how Voldemort had used magic to "cheat death" that the book is entirely comprehensible and stands on its own.  You don't have to wait until book 6 to understand what happened in book 1.  Certainly, you will have a better appreciation for the book 1 events after reading the whole series.  Going back and re-reading the books leads to many "aha!" moments.  But while you are reading book 1 for the first time, you don't feel completely at sea with the story, the way one does in both Superman 1 and Action Comics 1 (and many, many others).

I've said before on this blog, and I will say again today, that I believe the comic-book writers of today need to go back and re-read some of the old classic series, like Rom.  And they don't need to just peruse them casually -- they need to study these books, and understand what made them work, and what made them great.  Like the Harry Potter series, Rom's first issue provided a good, simple, basic explanation for what was going on -- it gave the reader a baseline -- and then slowly, over the next 30 or 40 issues, more details about the explanation evolved.  That is how to write a good series -- not giving the reader absolutely no baseline and then filling in random details in a deliberately confusing way over the course of a year or more.

Saturday, March 9, 2013

The Many Faces of Supergirl - Part 2: The Impostor

What has gone before

In the previous installment of this series, we reviewed the 26-year history of the original Supergirl, Kara Zor-El of Krypton.  Our story concluded with the death of Supergirl in 1985.  Before moving forward to discuss the second incarnation of Supergirl, let us briefly review why she was killed.

+DC Comics had killed off Supergirl for two main reasons: (1) her products didn't sell, and (2) they wanted Superman to be the only survivor of the planet Krypton.  Thus, they removed from their continuity a character they didn't want around for editorial reasons, and one they thought didn't have much of a fan-base anyway.

However, +DC Comics wildly under-estimated Supergirl's popularity.  Her products may not have sold, but many comic-book fans liked her, and after she was first killed off and then wiped from the history of the DC Universe, the fans began demanding her return.

The "Last Son of Krypton" Policy

The higher-ups at DC refused to budge on what I will call their "Last Son of Krypton" policy -- the iron-clad company-wide directive that Superman must be the only survivor of the planet Krypton. Thus +DC Comics was faced with a conundrum: how could they please the fans by bringing back Supergirl, while still adhering to the "Last Son of Krypton" policy?  Their solution was a create something that would look and act like Supergirl, but not be Kal-El's cousin, or of Kryptonian descent. Thus, DC created a character who they hoped would meet both demands - give "Supergirl" back to the fans who demanded her, while allowing DC to retain the "Last Son of Krypton" policy.

The arrival of "Matrix Supergirl"

The "new" Supergirl began by guest-starring in comic-book titles headlined by Superman, such as Action Comics and Adventures of Superman.  Although, because of the "Last Son of Krypton" policy at DC, she could not be a survivor of Krypton, +DC Comics still wanted her to have the appearance of Supergirl, most of the familiar powers of Supergirl, and a background like Supergirl's.  To that end, they made her an alien, and a survivor of a doomed planet. However, there were also many differences between the new one and the original.

Significantly, the new Supergirl was an artificial being.  She had been manufactured by the members of an alien civilization in an alternate reality. (If you're saying to yourself, "Wait! I thought with the Crisis that DC had gotten rid of alternate realities!" give yourself a bonus point - you've noticed how arbitrary some of these creative decisions are.)  She was given the ability to take a "female Superman" form to appeal to Superman, and enlist his aid in stopping villains from destroying her world.  The shape-shifting creature was called "The Matrix," but because it tended to adopt the form of a female in a Superman outfit, Superman and the other heroes took to calling it "Supergirl." 

Superman and the Matrix returned to her world to fight the villains, but they couldn't save her planet.  In the end, a very wounded Matrix, which had reverted to an almost shapeless mass of clay, was returned to Earth by Superman, and he took her to live with Ma and Pa Kent.  The Kents nursed her back to health, calling her "Mae," and treating her like a niece, and once she was better, the Matrix, once again resuming her "Supergirl" shape, returned to the world of superheroes.  From then on, she was always referred to as Supergirl (and rarely called "the Matrix").  Fans, however, to distinguish her from the original, from the Kara Zor-El version of Supergirl, often referred to this version as "Matrix Supergirl."

Supergirl volume 3 - the Mini-series

Throughout her many guest appearances in the DC Universe, one of the interesting wrinkles in Matrix Supergirl's story was her love affair with Lex Luthor.  Over many years in the Superman comics, Lex Luthor had died, and been replaced by a man claiming to be his son, "Alexander" Luthor.  In later stories it would be revealed that this was really a clone of the original Lex Luthor, but during Supergirl's early appearances, this young, vital Lex Luthor had tricked Supergirl into thinking he was a decent guy, and she had fallen in love with him. Thus, in late 1993/early 1994, when +DC Comics put out a 4-issue mini-series titled Supergirl -- which would be the first publication with her name in the title to appear in nearly a decade -- Supergirl begins as the girlfriend of Lex Luthor.


The 1994 mini-series, penned by Roger Stern and drawn by June Brigman and Jackson Guice, was clearly designed to dispel confusion about Supergirl and gather her story into one place. So many different writers had told so many different, fragmented stories about Supergirl up to that point, that most readers were confused about exactly what her powers were, and where she came from.  In the first two issues, Stern uses the device of having Lexcorp's scientists study Supergirl, to present all the information he can to the reader and help them to "get" this new Supergirl.

 In these issues, it is revealed that most of her powers are "psychokinetic" -- that is, they arise not from her physical body (like Superman's) but from the powers of her bio-engineered mind.  Supergirl's "invulnerability," for example, is caused by an invisible, mentally constructed (psychokinetic) force field.  Her ability to manipulate her matter to shape-shift is also mental, as are most of her other powers.

Later in the mini-series, Supergirl learns that Lex has been cloning her, and trying to create an "army of Supergirls."


 In a story eerily similar to a plot line in The Daring New Adventures of Supergirl #9-12, Matrix Supergirl destroys the lab, and wipes out the clones, but also comes to realize that Lex is the "bad guy" everyone's been saying he is.  As the series concludes in issue #4, Supergirl turns against Lexcorp, leaves Lex, and strikes off on her own.

Over the next two and a half years, Matrix Supergirl would continue to appear in Superman, Action Comics, and related titles, and would also make appearances in the 1995 edition of DC's Showcase series.  The character's appearances were generally successful, and the audience seemed to have accepted her as Kara Zor-El's replacement.  Thus, in 1996, +DC Comics decided to once again launch an ongoing series with the name Supergirl, hoping that the third time would finally be the charm.

Supergirl volume 4 by Peter David

To write the new stories for Supergirl, +DC Comics turned to acclaimed writer Peter David.  In summer of 1996, David's first Supergirl story hit the stands, and it sent shock-waves through the community of Supergirl fans, because the story starred, primarily, not Matrix Supergirl but a young woman who was the spitting image of the original Supergirl's secret identity, and even shared her name -- Linda Danvers. Peter David's Supergirl series ran for a long time -- 80 issues -- so I will divide my summary into four sections to make it more manageable.

Issues #1-20 - New identity, new powers.

In the two-part re-introduction of Supergirl, called "Body and Soul," we learn that Linda Danvers was a young college drop-out who liked sculpting, and who idolized Supergirl (even sculpted statues of her), but had fallen in with a bad crowd.  She fought with her parents frequently.  She ended up captured by a group of cultists who tried to sacrifice her to summon a demon.



In the meantime, Linda's parents had contacted Matrix Supergirl, and begged her for help.  Supergirl arrived too late, however. Although she stopped the occult ceremony from succeeding, Linda was dealt a mortal wound.  Supergirl, the artificial being, held Linda as she died, and the two of them merged into one being.  The resulting person was part Linda Danvers, the human, and part Supergirl, the alien super-being.

As the series progresses, the two consciousnesses, Linda's and the Matrix's, slowly merge to become one. Little by little the character starts thinking of itself as a single person rather than two different people.  In the early issues (#1-9), Supergirl must deal with the leftover trauma of Linda's troubled life. This culminates with her confronting and defeating Buzz, the demon-like being who had tried to kill Linda in the first issue.  As Buzz is defeated, he hints at larger things awaiting Supergirl, referring to her as an "angel."

This angel motif continues through the next 11 issues, as Supergirl is increasingly referred to as "the blue angel." She is told she is one of three "earth-born angels." She begins to develop new powers, including occasionally sprouting wings of fire, and shooting flames out of her eyes.  And she repeatedly encounters a boy called "Wally," who claims to be God.  By issue 20, Supergirl's angel powers have become a major element of the series, but we still really don't have an explanation about what is going on.

Issues #21-40 - The Chosen Ones

As the series progresses through the 20s, Peter David continues to develop the "blue angel" theme of Supergirl. Her fire wings and flame vision continue to sprout throughout the stories, and "Wally the God boy" continues to dog Linda/Supergirl's footsteps.  In fact, Supergirl is finally reconciled to her mother thanks to Wally's assistance.  Throughout the 20s, she also continues to interact and flirt with Comet.  Along the way we learn more about earth-born angels. We've known for a while that there are three "chosen ones" on earth, and Supergirl is one of them.  Now we find out that Comet is one of the others, and that like Supergirl, Comet is a combined being -- part Zed-One, the horse-like superbeing, and part Andy, reporter Cutter's ex-wife.  This sets up an interesting conflict for Supergirl, who was attracted to the male side of the character (Comet) but has no romantic interest in other women.

In the early 30s, the old protoplasmic material that "washed off" of Linda/Supergirl in the very first issue, has reconstituted itself as "The Matrix" and returned to take revenge on Supergirl for getting rid of it. Superman joins the battle to help free Supergirl from the Matrix remnant, which is then cleaned up by Atlas Corporation and taken back to their base.  Throughout the rest of the 30s, then, Supergirl faces increasingly difficult challenges, and a mysterious man with glasses starts observing her.  His mission is to make the blue angel (Supergirl) fall from grace.

Issues #41-60 - Redemption

In issues 41-50, Supergirl struggles to avoid "falling" to temptations as a "Church of Supergirl" develops (run by a scam artist) and she struggles against the other Earth-born Angels (Comet and Blithe), both of whom have fallen under the control of "the Carnivore" (the man with glasses).  The last straw for Supergirl is the death of her boyfriend, Dick Malverne, after which she lashes out at those she believes are responsible.  Believing she has finally "fallen" as predicted, she surrenders and allows the Carnivore to capture her.  With the three Earth-born angels under his control, he takes over heaven.  Supergirl, however, is then contacted by her angelic form, who tells her that all is not lost. Calling herself the Archangel Kara (!), the angelic part of Supergirl encourages her to team up with the other angels and fight the Carnivore.  At the end the Carnivore is defeated, but Supergirl's angelic essence is released.  As Issue 50 concludes, Linda Danvers is back to "normal" (although she has some residual super-powers).

For the next 25 issues, Linda goes on a journey of discovery, seeking to "find" where Supergirl has gone.  She leaves Leesburg behind, causing most of the wonderful supporting cast to vanish from the series (unfortunately), taking only Buzz, former demon now turned mortal guide, with her.  Since Linda no longer can shape-shift and ordinarily has brown hair, she has to don a wig and a suit from a costume shop to appear as Supergirl.  This change in look constituted the first "new look" for Supergirl in almost 20 years.



Issues #61-80 - The Quest for Supergirl

The Quest for Supergirl, which began in issue #51, continued for 25 total issues, finally concluding on issue #74.  Throughout the 60s and early 70s, the de-powered Linda/Supergirl continues to struggle with having less powers than usual, and continues to search along the chaos stream to find her angel/matrix half.  She travels around the country, from Gotham to Vegas.  Her steps become dogged by a "demon mother" who turns out to be Lilith (Adam's mythical "first wife" before Eve).  Lilith wants revenge on Supergirl for destroying her son, the Carnivore, in issue #50, and wants to use Linda to bring him back.  With the help of Mary Marvel and (ultimately) Buzz, Linda stops Lilith's plot, and once again finds the blue angel. This time, however, she decides she no longer wants to be merged to an angel, and the angel instead combines with Twilight.  Linda gets her old Supergirl (Matrix) powers back and returns to Leesburg.

The final story arc in this sequence includes the temporary return of Kara Zor-El to the DC universe.  In issue #75, Kara, the original Supergirl, crashes to Earth as she did in 1959, but this time, she's found by Linda/Supergirl instead of Superman.  Kara, who is about 15 years old, ends up staying at Linda's house, and enrolling in Leesburg High, while Linda takes over as a substitute art teacher.  During the process, a villain named Xenon appears, who has a vendetta against all Supergirls from every dimension.   The Spectre explains that one of Xenon's minions diverted the original Kara Zor-El from her pre-Crisis timeline to this one... meaning there was no one to die for Superman during the Crisis.  As issue #78 ends, Linda leaves Kara behind on earth and takes her place in the pre-Crisis timeline.

In the end, however, history cannot be thwarted, and each Supergirl must return to her own timeline.  This of course means that the original still dies in the Crisis, and Linda goes back to Leesburg, where she shows up just in time to see her new baby brother being born.  At the end, however, Linda decides to hang up her Supergirl identity, and fades off into the sunset.  This is where the series ends, on issue 80.

Reflections

We've now reached the end of Matrix Supergirl's story.  After almost 20 years and well over 100 comic-book appearances, Matrix Supergirl was written out of the DC continuity. Below, I will speculate on the whys and wherefores of what happened during the 20-year "interregnum" in which Kara Zor-El was not allowed to exist.

Why the fans never really accepted Matrix Supergirl

Most Supergirl fans never really accepted Matrix Supergirl, and always treated her as an impostor, because the fans had never accepted (indeed, many did not know about) the "Last Son of Krypton" policy.  Because the fans didn't see any reason why there couldn't be another Kryptonian, they also never saw any reason why there needed to be a Supergirl who was so close in so many ways to the original, but had these annoying, inexplicable differences in both her powers and her origin.  After all, many fans would reason, DC rebooted everything else after the Crisis -- why not bring the original Supergirl back to earth too?

Additionally, many fans didn't accept Matrix Supergirl simply because she was not Kara Zor-El.  To DC, as long as this girl looked like Supergirl and had powers like Supergirl, it shouldn't make a difference that she wasn't the cousin of Kal-El. But to Supergirl fans, Kara Zor-El and Supergirl are one character, and are inseparable.  Therefore, as good as Peter David's stories were, as terrific a job as he did with the character under the constraints laid on him by the editors, there was simply no way the fans could ever see the Matrix as anything but an impostor.

Why DC was so stubborn

The most puzzling element of this story (which went on for nearly 20 years, from Kara Zor-El's death in 1985 until the end of David's Supergirl series in 2003) was the blinding obstinacy of the DC higher-ups regarding their "Last Son of Krypton" policy.  Looking back, one wonders why they didn't realize they'd made a mistake earlier, and work to correct it sooner.  Because we can be sure it was a mistake, and that DC did eventually realize it -- by 2004, they had brought Kara Zor-El back to the DC Universe.  But why on Krypton did it take them so long?

The only explanation that fits is hubris.  The higher-ups at +DC Comics had chosen an iron-clad "Last Son of Krypton" policy, and they refused to admit that it was wrong-headed.  Their fans told them they were wrong.  I'm fairly sure their popular and brilliant writers like Peter David told them they were wrong. But the editors ignored everyone who said Kara Zor-El should come back, and stuck like captains to the sinking-ship "Last sone of Krypton" policy.

Thus, overweening pride is the only credible reason why DC would have wasted 15+ years trying to make the Matrix Supergirl idea -- one so obviously over-complicated -- work.  Any reasonable person should have been able to see that, if they were going to have a "Supergirl," the simplest, easiest, and most straightforward origin for her would be as Superman's cousin.

But DC's leadership refused to admit that the Matrix was a mistake. Like the gambler with a bad draw who refuses to cut his losses and fold before it's too late, DC decided to put all their chips down on a hand they couldn't win.  This stubborn pride is the only way to explain why they brought out the Matrix Supergirl in the first place, and why they stuck with the idea for more than 15 years despite the plentiful evidence that it was not working, and could never work.

Why DC finally relented 

DC's editors rarely give anyone insight into the inner workings of their decisions, and never admit to making a mistake, so we'll probably never know for sure exactly why they finally decided to relent and give the fans what we'd been demanding for 20 years.  However, a confluence of two events probably did the most in terms of returning Kara Zor-El to the DC universe as Supergirl.

The first event was the appearance of a character much like the original Supergirl, in the DC Animated Universe. Starting in the Superman cartoon episode Little Girl Lost, Kara In-Ze, who was from a Kryptonian population on another doomed planet (the planet, rather than the city, Argo), took on the role of Supergirl and appeared regularly in DC cartoons.  Although she was not Kal-El's biological cousin, this girl was (biologically) a Kryptonian, had Superman's powers, and was much closer to the original Kara Zor-El than was the Matrix.  (Given that the cartoon universe creators had realized this was a better way to go, one wonders why it took the comic-book creators so long to figure it out, but I digress.)

The cartoon character developed quite a following, but that audience could not easily be captured by the Supergirl comic-book because the Matrix Supergirl was a different, complicated, confusing character.  Thus, DC was unable to capitalize on the success of the cartoon as long as Matrix Supergirl remained in place.  Apparently, someone in the upper levels of DC seems to have realized that they needed the comic-book version to be more similar to the cartoon version, and this may have helped return Kara to the printed page.

The second event was a slow changing of the guard.  By 2003-2004, there had been an almost total turnover in the DC front offices.  The people now at the reins had not made the "Last Son of Krypton" policy, and therefore were not invested in it.  They'd also watched for 5+ years as the cartoon Kara had worked out just fine.  Without the prideful obstinacy that comes with being the owner of the bad idea, the new leadership at DC was more willing to throw the old, clearly unworkable, idea over-board, and allow a reintroduction of the Kara character.  Thus, in 2004, Superman's cousin Kara finally returned to the print universe of DC comics.  After 20 years, the long, dark night without Kara Zor-El was finally over.

Or was it?

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Saturday, March 2, 2013

The flawed logic of the multi-title mega-crossover

One reason I quit reading comics in 1999 (and something I still despise today having gotten back to the hobby) is DC's and Marvel's tired, old, failed marketing strategy that I call the "Multi-Title Mega-Crossover", or MTMC for short. So what exactly is are MTMCs and why do I hate them so?

A Multi-Title Mega-Crossover (MTMC) is a story-arc in which the various parts of the story are told in more than one series (hence "Multi-title") and have many parts. A recent example is the "Death of the Family" crossover spanning all the "Batman Family" books. This story-line hop-scotched across the Bat-titles, starting (sort of) in Batgirl 13, then moving to Catwoman 13, Batman and Robin 13, Suicide Squad 14, Batman 14, Batgirl 14, Detective Comics 15, Batgirl 15, Batman 15, Batman and Robin 15... and so on until issue 17 of these titles. It's so convoluted, the Superheroes List website has a whole article explaining the order in which to read these books. In all, there were 26 issues to read, spanning 10 different titles over 5 months. The only word I can find for such a story-line is "mess." (Hmm... I seem to use that word frequently in reference to decisions made by the front office of DC Comics.)

Why I despise MTMCs

I have always hated the multi-title mega-crossover, for a variety of reasons. I will list them here briefly.

Reason #1: Fragmentary story-telling. No matter how good the writers or how good the overall plot of the crossover, the fact that a story crosses into several books with completely different creative teams gives the story a kind of 'multiple personality disorder.' Imagine you read a novel where every chapter was written by a different author. That is exactly what the MTMC is like. This leads to fragmentary stories that do not flow properly from issue to issue. Thus, every single MTMC that I've ever read has been vastly inferior to good story arcs produced within a single series.

Reason #2: I don't like being played. I don't like having my hand forced. I sample titles regularly on my own. I do not need Marvel or DC telling me what comics to try each month. The MTMC is blatant money-grubbing of the worst sort.

Reason #3: It utterly screws up the series that participate. Most (good) series have a long, interesting thread of continuity running through them. The MTMC usually has nothing to do with that thread. That means the MTMC is going to interrupt, often for 3-4 months, a long-running story that has captured my interest. Thus the MTMC forces each participant series to 'break stride' and then resume the longer storyline months later.

Reason #4: Inferior quality of stories. The MTMC issues of a series are never as good as the book's main storyline. Even the most talented writers struggle to make the MTMC fit into the general continuity of the book, and in many cases this simply cannot be done.

Why companies publish MTMCs

I've always despised MTMCs, and I have had many fellow comic-book lovers say the same, so why do companies even do them? There's only one reason to have a 10-title, 26-issue crossover story in all the Bat-titles: it's a marketing ploy. DC clearly intends to entice readers who are only buying one title, say Catwoman, to buy all the others so they can follow the story. If the reader doesn't do that, then he ends up reading only, say, parts 3 and 11 of a 26-part story, and winds up confused. The company is trying to force the reader's hand, much like Microsoft tries to force their PC users to browse with Internet Explorer rather than Chrome or Firefox. This is an apt analogy: just as Microsoft doesn't try to win IE users by making it better than Chrome, instead relying on the brute force of their operating system, DC doesn't try to make the stories in Suicide Squad or Batman and Robin any better -- they try to make Catwoman readers buy the other books because that's the only way to finish reading the story.

Another reason for the MTMC is that most families or groups of books have a "lead" book -- the headliner book for the family -- which is the most popular. Then there will be a bunch of "follower" books with a narrower readership. Again using our example, the "lead" book would be Batman, and the "follower" books would be the ones about the "second tier" Bat-characters (like Catwoman, Nightwing, and Batgirl). Lead books usually have more readers for historical reasons. For instance, Batman is one of the oldest heroes in all of comics, whereas Catwoman is one of his supporting characters. The MTMC's purpose, then, is to try to force people who read the "lead" book, but usually ignore the second tier characters, to sample the the follower books. DC of course hopes that some of these will stick with the follower series for the long term, but even if not, the follower books get a sales boost for a few months.

Finally, the companies hype MTMCs to Kingdom Come, with the apparent belief that crossovers win comic-book series entirely new fans (who hadn't been reading those books before). According to DC's logic, MTMCs will expand readership simply because "crossovers are cool."

The question we will ask and answer in this article is: does the MTMC really accomplish anything in terms of sales? Do MTMCs encourage readers of each book to cross "party lines" and read the other books? Do MTMCs cause readers of the "lead" book to pick up the follower books? And perhaps most importantly, are crossovers really "cool"? That is, do MTMCs boost readership in general for the series involved in the crossover by getting new people to read those books?

Do MTMCs boost sales? A case study

As a "case study," I will use a currently ongoing MTMC from DC's Superman family of comics. Please keep in mind that, because this crossover is not done, the data are preliminary. However, I would be very surprised if, once the final numbers are in this April or May, the conclusions will be any different, based on the pattern so far.

Although Superman technically appears in Action Comics, we will not count that as part of the family because it was not involved in the crossover. Thus, for our purposes, the members of this "Family" are Superman, Supergirl, and Superboy. Beginning with a "prelude" issue in Superman 13, the story arc spans 13 regular issues of the three series (plus at least one Annual), occurring in each issue 14, 15, 16, and 17 of the three series. This is a Multi-title Mega-Crossover in the most typical sense -- insanely long (13 parts, hence "mega" crossover), and hop-scotching across multiple titles (three, in this case).

The question we shall ask, now that this MTMC is nearly done, is did it "work?" Did it boost sales? Did it cause readers of the "leader" book (Superman in this case) to partake of the follower books, or vice versa? Did it attract new readers to the Super-family? To find out, let's take a look at the sales of the Superman family of books since the New 52 began (data come from Comichron).

New 52 Superman Family sales
Issue No
Total Sales
Total Sales
Total Sales
% change
Superman
Supergirl
Superboy
Super-Family
1
118,376
54,052
50,000
---
2
94,000
55,249
51,682
-10%
3
77,747
45,706
42,698
-17%
4
68,879
39,762
36,002
-13%
5
73,719
37,301
33,975
+0%
5
69,633
34,847
31,068
-7%
7
66,588
33,337
29,789
-4%
8
64,486
32,438
28,830
-3%
9
62,232
35,129
34,838
+5%
10
59,081
33,309
31,358
-6%
11
56,066
31,879
29,677
-5%
12
53,326
30,420
27,518
-5%
0
60,493
34,457
31,840
+14%
13
52,155
29,450
25,726
-15%
14
52,572
31,270
28,017
+4%
15
51,252
30,814
27,619
-2%
16
50,621
30,350
27,110
-1%


Let's review these numbers a bit more closely.

Immediately apparent, is the fact that the Superman Family is in a tail-spin. Admittedly, the issue #1 circulation is an outlier, but even if one disregards the issue 1-2 decline in readership, Superman has lost roughly 47% of its readership since issue 3. Both Supergirl and Superboy have fared similarly, each experiencing about a 33% decline in circulation since issue 3.
This pattern had been going on for about a year before the H'el crossover, so we can imagine rather safely that the crossover is a ploy to boost sales.
This leads us to the question: Did the "H'el on Earth" crossover, which spanned issues 14-17 of all three titles, increase sales? There are several ways to look at the numbers, and I will break them all down, but the short answer is: no.

Crossover effect on total readership. First, let's ask whether the H'el on Earth multi-title mega-crossover increased total sales volumes (i.e., acquired new readers) across the family of books during the issues in which the crossover took place relative to the prior issues. We don't have the results of issue 17 yet (and won't for a while, since Superman 17 is being put out in March, and those sales results will not be posted until April). But we can compare the first 3-month period (issues 14-16) to the previous 3-month period. Now, we will not use #13, because for Superman this was a H'el prelude, but not for the other books in the Family. We also shouldn't count #0, which is an obvious outlier (DC's #0 books sold higher across the board, so it would be unfair to compare the sales of the H'el story to the #0s). Thus, we compare the last 3 "normal" months of sales in issues 10-12, with the total sales in issues 14-16. The answer is not good for the crossover mentality: The H'el crossover books sold a sum total of about 329,000, compared with the issue 10-12 books selling a total of 352,000. That's a decline of 7% during the crossover. Thus, there is no indication that the multi-book crossover did anything to boost sales across the family and acquire new readers. On the contrary, sales overall appear to be depressed, which means that the family of books lost readers, not gained them.

Crossover effect on lead-book readers. The "lead" book in the family is, of course, Superman -- he is the original, and also, his book sells more than the others. As the lead book, Superman in most months nearly equals the total sales of Supergirl and Superboy combined. Recently (in the last 8 months or so) Superman has had about 60,000 readers, and the other books about 30,000. The simplest assumption here is that 30,000 people each month read just Superman, and the another 30,000 read all three books. That means 30,000 readers could potentially be attracted to the follower books. Were they?

Here again, the answer is no. Both Supergirl and Superboy sold a few more copies of issue #14, but since then, their sales have gone back to pre-H'el levels (or even dropped a little lower). At best, out of 30,000 possible new readers from the lead book, the follower books picked up a few hundred. Thus, after 9 out of the 12 crossover issues have been published, we can safely assert that no Superman readers have bothered to pick up Supergirl or Superboy "just to get the rest of the crossover." Therefore, not only did the crossover hurt total sales for the family, but it also failed to attract readers of the lead book to the "follower" books.

Enticing cross-family readership. Above, I made the simplifying assumption that all 30,000 readers of Superboy and Supergirl also read Superman. But if we relax that assumption, then the crossover could possibly have attracted people who read just one of the follower books, to start picking up the lead book. This is a tougher row to hoe, because those books have half as many readers as Superman. But it's still possible that Superman's readership could have gone up. Did it?

Once again the answer no -- a resounding, deafening, unambiguous "NO!" this time. If readers of the other books had picked up Superman, his readership would have gone up. But it didn't go up -- in fact, the average readership for Superman dropped from 60,000 during issues 7-12 to just over 51,000 for 13-16. Thus, instead of Superman gaining readers, about 10,000 previously existing readers kissed that series goodbye during the crossover. In other words, Superman actually lost about 16% of its readers over the course of the story arc!

Overall Impact of the Crossover. No matter how you crunch the numbers, the 12-part, 3-series-spanning "family wide" H'el on Earth crossover, which was clearly produced as a pure MTMC marketing ploy, was an utter failure. It failed to gain new readers for the books in the family. It failed to entice readers from the lead book to try reading the follower books. It didn't convince anyone reading the follower books to partake of the lead book. And it caused nearly a sixth of the lead book's readers to walk away. The H'el on Earth story arc was, therefore, an unmitigated disaster for DC.

Conclusion

We can see from the above that, if the companies think the Multi-title Mega-Crossover is going to boost sales, they're sorely mistaken. The lack of any significant boost to sales for MTMCs is not unique to Superman. The numbers are similar for the JL/Aquaman crossover "Throne of Atlantis." There was one issue of Aquaman where sales went up dramatically (by almost 20,000 readers), but the readership crashed back down to the pre-crossover levels on the very next issue (while the crossover was still going on). Justice League's sales remained flat the entire time. Thus, at best the MTMC sold some extra issues for one series on one month. It's hard to argue that this was a tearing success, or that the MTMC is even worth it if that's the best for which DC can hope.

This analysis shows that the Multi-Title Mega-Crossover is a bad idea all the way around. MTMCs screw up the continuity of the existing books that participate. MTMCs produce inferior, fragmentary stories. MTMCs piss off any readers who do not want to, but feel forced to, read affiliated books. And in exchange for all those ill effects, they do very little to boost sales of the participating series (and indeed, as the H'el numbers indicate, they run the very real risk of pissing readers off so much that the series experiences a net decline in readership).

I really don't know what the people in DC's front office are smoking, but based on these numbers, if I were they, I would hand down a company-wide edict right now banning the MTMC forevermore. MTMCs are at best a huge risk with very little chance of a solid payoff. You might wonder why companies still produce them so much. I confess, I really don't know. The numbers speak for themselves. Maybe some day, one of the people running DC will explain why they keep employing this high-risk gamble in an effort to boost sales, instead of just doing what they did years ago, and producing solid quality month in, month out, in each individual series.

Saturday, February 16, 2013

The shrinking audience of comic-book readers

Last month, January 2013, comic-book companies sold a grand total of 6.5 million comic books, according to comic-stats website Comichron.  The weighted-average cover price was $3.58, meaning that total comic sales for January of 2013 amounted to roughly $24 million.  Does that sound like a lot to you?  I'll admit, at first, it certainly did to me.

However, if you look at the history of comic-books, these sales figures pale in comparison to the figures from 50 years ago -- even though 50 years ago, not every title that was being published had figures reported the way they do today.  But for the 48 titles for which circulation was reported in 1960, a total of over 15 million comics were sold per month.  That's right -- comic-books sold nearly 2.5 times as many copies 50 years ago as they sell today.  Of course, because comic-books only cost 10 cents a copy, the total sales amount was far lower than in 2013 ($1.5 million), but adjusted for inflation, it would amount to almost $12 million in today's money.

Back in 1960, the two top-selling comics were put out by Disney, and they sold over one million copies per month each.  The top-selling superhero comic-book was Superman, which sold 810,000 copies per month in 1960.  Compare those numbers in to this past January, when the top-selling comic was Superior Spider-man, which sold 188,000 copies -- nearly an order of magnitude less than the top-sellers of five decades past.  And Superman, one of the few titles from back then still being published today, sold a measly 50,000 copies.  That's not a typo, folks -- the Superman series sold less than 1/16 as many copies last month as it did each month in 1960.  In fact, at 50k per month, Superman didn't sell as many issues in all of 2012 (600,000 total) as he did in one month in 1960.

You might be thinking, "Yes but the comic industry as a whole still makes twice as much per month, adjusted for inflation, as it did in 1960."  That is correct, when you look at the gross numbers. But remember, in 1960, only 48 comics reported sales statistics, and those 48 sold for $12 million in today's terms.  That means the companies earned roughly $240,000 per month per title.  Last month, there were 452 titles sold across all companies, meaning that the $24 million dollars of gross sales averages just over $53,000 per month per title.

What all these numbers mean is that comic-books were a much more lucrative business back in 1960 when they cost only 10 cents per issue, than they are today at $3-4 a copy.  Each title could be expected to rake in an average of almost $3 million per year (in today's dollars) back in 1960.  Each title today is lucky to take in $600,000 per year.  And just looking at total unit sales, comics sold 100 million more copies in 1960 (181 million total) than they are on track to sell in 2013 (78 million total, if the other 11 months are about like January).  Thus, comics sold far better in the past, and if you look at circulation numbers, there has been a steady decline in comic-book circulation, and profitability, decade after decade.  The question is: Why?  To answer this question, we first need to look back on comic-book history.

The Golden and Silver Ages of comics

When publishers began printing comic-books, they worked under the same basic philosophy of newspaper publishers, which is that their products are ephemeral items meant to be read once or twice and then thrown away or recycled.  You can tell this from the publication method. Although much higher-quality products were available at the time, comics were printed on cheap pulp paper, the same type found in newsprint, using very simplistic reproduction methods.  No publishers expected people to keep these things long-term, or start collecting them, and at first, almost nobody did keep them.  Thus, although tens of thousands of copies of Action Comics #1, the first appearance of Superman, were printed, hardly any exist today, and those that do are worth thousands of dollars to collectors.  That's true today, but back in the early days of comic publishing, the idea of collecting comics was absurd.  A few strange people might do so, but most people just read comics and threw them away.


Thus, to begin with, comic book companies were publishing items meant to be read, not saved or stored. They were publishing items that cost a few cents (5 cents initially, 10 cents by 1960).  They distributed their circulation widely, under the same rules as newspapers (unsold copies could be returned at no cost to the vendor).  Significantly, because of the wide distribution, these companies ended up having to publish stories meant for all ages, not just adults.  Indeed, comic-books, because of their inexpensive ubiquity, were primarily read by young people (mostly boys, ages 6-18).  This is, indeed, what the comic-book industry was like in the 1970s, when I first started reading them.  Because the idea of "collecting" comic-books was still fairly alien to most people back then, comic-book publishers had to sell books by attracting readers, hooking them, and getting them to become subscribers or monthly purchasers.  In those days, in other words, comic-books were produced for the reader -- the person interested in the story and the art of the book itself.

However, as time went on, and as series that had started decades earlier continued to run endlessly forward, achieving higher and higher issue numbers (into the 100s, then 200s, then 300s), many of those who were readers as children became collectors as adults.  And for collectors, an entirely different set of criteria goes into whether to buy or store a comic-book than the criteria of a reader.  Instead of good stories for that given issue, the collector wants to find an investment.  In collecting, rarity = value, so collectors looked for comic-book issues that depicted a rare event, such as a crossover between Superman and Batman.  Such issues soon became the best-sellers in the industry.

The two types of comic-book fans, the reader and the collector, thus have fundamentally different purchasing patterns.  Whereas a reader is simply following the plotted events of a given story-line, a collector may care less about the story-line itself than about having every single issue of the story in his collection.  For example, a person who is collecting items related to the Superman character, but not the Batman character, may well buy issues of Batman in which Superman appears (but no other issues of Batman).   On the other hand, the reader of Superman may not bother with buying the guest-appearance of Superman in Batman #301, because he's not following the story-line of that other title.

The two types of comic-fans coexisted side-by-side for a long time.  Chronologically, most people started out young, with little money and the ability to only follow a few titles. They began as readers of their favorite characters (say, Justice League and Teen Titans, or X-men and Iron Man), and read those series for the stories.  They were hooked by the serialization of the stories, the end-of-issue cliffhangers, and simply being in love with these larger-than-life characters.  As they got older, the readers had more money, and started to realize that the stories in most comics were (to be honest) a little juvenile, so it wasn't quite so much about the story anymore. However, by now these readers had, just through reading for many years, amassed the beginnings of a collection.  Now with jobs and money to spend and a hobby that was relatively inexpensive, they transitioned into being collectors. Rather than buying and reading comics just for the stories, they bought them for the investment, or simply due to the collecting impulse.  Thus, almost all comic-book collectors were, at one time, readers, and then became collectors as time went on.  Remember this point, because we will see shortly how it is directly related to the rapid decline in comic-book sales over the years.

The comic-book "singularity"

In the world of artificial intelligence (AI), there is a theoretical stage where the computers we use can become "super intelligent," enough to become self-aware, perhaps, called the "singularity."  This event, without being named, is referred to by Arnie in Terminator 2 when he describes the computer system that eventually destroyed the world, as becoming "self-aware" (which led to it trying to wipe out all humans).  I maintain that an event like this, which I call the "comic-book singularity," is what has directly led to the decreasing sales figures and popularity of comic-books, and the increasing trend of series being canceled, rebooted, canceled, and rebooted, in response to slumping sales.  What happened, some time in the mid- to late-1980s, is that, like Skynet, comic-book companies became self-aware.

Now, comic-books are run by humans, so what exactly do I mean by the industry becoming "self-aware?" Simply this: comic book companies started to realize that the collectors were becoming, potentially, a viable market all by themselves.

In the early days, there wouldn't have been enough collectors that you could sell just to them.  But by the 1980s, enough readers had grown up and stayed with comics (and thus become hardcore collectors) that the companies could make a decent profit by selling products to them.  At the same time, comic-book shops started becoming more common -- specialty vendors who sold new comics directly from the publisher, cutting out several middle-man steps, and who also stored and sold back-issues.  At first, these shops were mainly frequented by the serious collectors.  The readers continued to buy their comics on the news stand.

Then in the early 1980s, the "singularity" occurred. It dawned on both +DC Comics and +Marvel Entertainment that they might be able to sell items exclusively to collectors through the comic shops.  Initially they weren't sure this would work, so they tested it. I don't honestly recall how Marvel tested this idea, but I do recall how DC conducted their experiment, because it affected one of the titles I was collecting at the time -- Legion of Super-Heroes.  Shortly after LSH #300 came out, DC announced that their two most popular titles (Legion and Teen Titans) were going "direct sales only."  They would print these comics on higher quality paper, charge more money for them, and sell them only through specialty shops -- not news-stands.  They re-numbered these books on #1 when they started the process.  Then the original series were re-named to things like "Tales of the Legion of Super-Heroes"  The Tales series would sell through the regular news-stand, and re-printed the direct sales stories, one year later.  Thus, if you wanted to buy the story from LSH #1 (the direct sales title) on the news stand, you had to wait a year and then buy Tales of the LSH #317 (I'm not sure if that's the exact number, but it's close).

Thus, DC's initial direct-market offering was limited to a few titles, and was portrayed as a test.  +DC Comics clearly stated, at the time, that they wanted to see if the direct-sales market -- i.e., the collector-based market -- was vibrant enough to support this printing and distribution method. Would people pay 25% more (or so) for comics printed on higher quality paper? Would they go out of their way to find the comic-shop to buy them?  Would these titles make enough money from direct sales to be profitable? The first direct-sales titles would answer these questions.

 +DC Comics knew, of course, that they would sell less total issues of the direct-sales titles. But with a higher cover price and less middle-men to share the sale with, this strategy must have worked.  I can say this because, within a few years, comic book prices had soared to $1.00 (from the 60 cents range in the early 80s); comics were being almost universally printed on better quality paper (though not yet the archival stuff on which they appear today); and comics had almost completely vanished from the regular news-stands.  In less than a decade, all comics companies (not just DC) had completely re-oriented their sales, marketing, and distribution efforts to focus on the collectors.

In the decades since, this trend to target collectors rather than readers has continued unabated, and even intensified, to the point where the companies are actively, consciously targeting exclusively the hardcore collectors.  The evidence that this is their modus operandi is plentiful.  Consider cover price.  A comic-book in 1960 sold for 10 cents. Adjusting for inflation, the same comics should sell for 75 cents today.  The real price is not even close, however, with about half of titles selling for $2.99 an issue (4x the rate of inflation), and half selling for $3.99 (5.3x the rate of inflation).  Companies can get away with this run-away pricing because collectors are buying comics as an investment (of sorts).  Collectors are older, have more cash, and to them, a few bucks is not a big deal.  Conversely, the teenage boy who is simply a reader might not have the money to buy very many comics at these prices.

Consequences of targeting collectors instead of readers

There are many consequences that fall, like dominoes, from the comic publishers' insistence on targeting the collector market so intensively.  For example, collectors care about the quality of paper on which a comic is printed; readers do not.  For decades young boys and girls read comic-books on low-quality newsprint pulp, and they enjoyed these stories just fine (I know I did). But to collectors, these materials are an anathema. Paper is degraded by acid, which is bad enough, but pulp paper of the sort on which old comics were printed actually secretes its own acids.  Thus, comic-books from before the 1980s will essentially self-destruct over time. Now, this process takes decades, so it never mattered to a reader.  Before enough time goes by for the acids to start causing deterioration, the reader has probably outgrown comic-books and no longer cares.  Collectors, who plan to keep these titles long enough that the acid damage could be a problem, have to go to great lengths to preserve older books.

Therefore, as paper quality improved over the years, these changes were lauded by collectors. Today, comic-books are printed on high-gloss, archival quality (acid-free) paper.  They are trivially easy to preserve, and the collectors love it.  There is no more need to take excruciating steps to protect one's collection -- just stick them in acid-free bags and boards, and no further measures are needed.  However, archival quality paper is expensive, which is one of the reasons comic-books cost so much more today than they did years ago, even adjusting for inflation.

Another reason comics cost so much more is because, selling directly through comic-shops, the companies sacrificed the large-volume sales of the earlier decades for higher per-issue profits.  When you're selling 810,000 copies of Superman, you can sell it dirt cheap and even if you only make a penny an issue, your profits will be decent by sheer volume.  But when you are only selling 50,000 copies of Superman, you'd better darn well make sure you earn a lot per issue.  Imagine for a moment that the penny rate from 1960 is correct, and the total profit DC got from selling 810,000 Superman issues at 10 cents each was $8,100 in 1960, which adjusted for inflation would be about $60,000 . Now let's assume the profit margin from direct sales is higher, say 3x as high, or 33%.  If the cover price of Superman had merely kept pace with inflation, and sold now for 75 cents, that would be a 25 cent profit per issue, times 50,000 copies, or only $12,500.  Now you see why the cover price had to go up, regardless of the publication materials.  At $2.99 per issue, with 30% profit (which is probably generous), DC would make about $50,000 per month from Superman, roughly the same amount as the 10-cent copy made them in 1960.  The difference?  DC has to earn $1.00 per person from a small number of fans today, versus earning a penny a person from a huge number of fans in 1960.

There is one final factor driving up the price of comics: lack of advertising.  The lack of advertiser income in comics is painfully obvious if you read a very old back-issue and then read one that came out this month.  In this month's issue of Justice League, for example, there are a total of 11 ads (counting one on the top part of the cover). Of these, 7 are for other DC titles, 2 are for the TV show "Arrow" (which is owned by DC's parent company, Warner Bros., and is about a DC character), and only 2 are from external sources (one from TBS, and one from an art school).  Thus, there were only two real "money making" ads in this issue. Compare that with The Daring New Adventures of Supergirl #5 from 1983.  This issue had 8 external ads (taking up 9 pages), from Parker Bros., Bubble Yum, Grit newspapers, TSR games, Atari (double page spread), Life Savers, Revell plastic models, and the M gaming network, and only three DC comics ads.  These issues had the same total number of ad-pages, but the 1983 issue had four times as many ads that made DC money directly.  Thus, DC is making hardly any money from advertisers these days, which means that the cost must be absorbed by the consumer.  (If you're wondering why hardly anyone advertises in comic-books these days, the answer is in the circulation: Bubble Yum used to be able to reach 810,000 kids a month with a full page ad in 1960... today they could only reach 50,000.)

Thus, there are three factors driving prices up: (1) the expense of printing on archival quality paper, (2) the need to make about 15x as much (adjusted for inflation) per customer each month, to make up for having 15x fewer customers, and (3) the need to pass on to the customer the publication costs that are no longer being covered by advertisers.  The end result is that, adjusting for inflation, comic-books cost 4-5x as much per issue as they did in the 1960s. That is, comic-books, relatively speaking, have become super-expensive.

To see just how expensive comic-books have become, compare the skyrocketing cost of comic-books to the increasing price of movie tickets.  According to the National Association of Theater Owners, in 1960, movie tickets cost 86 cents.  Adjusted for inflation, that would be about $6.60 in today's terms.  The average cost today is about $8.00, so movies have gone up a little faster than inflation, but only about 1.3x as fast.  If movies had gone up as fast as comic-books have, a single ticket to the movies would cost $29!  I'm sure you know plenty of folks who already think 8 bucks is a lot to pay for a movie. Just how many people do you think would go for $29 a pop?  Surely, only hardcore movie aficionados would go to the movies anymore. Similarly, only hardcore collectors are willing to buy $3.99 comic-books.  The casual reader has been priced completely out of the system.

Along with high prices, another consequence of the "target the collector" mentality in comic-books is seen in how the stories unfold these days.  A quick perusal of the offerings by both +DC Comics and +Marvel Entertainment on any given month will quickly reveal that the industry is oriented toward hype rather than quality.  They are trying to sell comics to collectors, not to readers, so they do things that would appeal to collectors. The multi-title mega-crossover, in which a story starts in one title, continues in another, then another, and so on, hop-scotching across all the offerings in a given sub-group (such as all the "Bat-titles" or all the "X-titles") is a case in point.  Casual readers are unlikely to be collecting all titles in a sub-group.  After all, if you are only buying a few titles a month, you're not likely to make them all be related to Superman (Superboy, Supergirl, Action Comics, Superman, etc).  So when the "H'el on Earth" crossover comes along, spanning issues 14, 15, 16, and 17 of three different titles (12 issues total, costing a sum of $36), only the hardcore collector is going to partake. Someone just casually reading Superboy because he happens to like that particular character, will not want to spend $24 just to "get the rest of the story" (a casual reader of Superboy may do it, feeling forced, but he won't want to do it, and he will probably resent being forced to).  The collector, however, will scarf down anything with the "H'el on Earth" logo because he just wants to "have every issue of it," regardless of cost or quality.

Comic-book companies: an endangered species

In nature, any species that fails to produce enough offspring to repopulate itself will eventually go extinct.  We refer to species that are producing too few offspring as "endangered."  I believe that the same can be said for the comic-book industry at this point.  We've seen that there are two types of comic fans -- the reader and the collector. We've seen how the industry can make money from both, and we've seen how they are targeting exclusively the collectors now. And the industry is limping along for now, because at the moment, there are enough collectors currently in the population to sustain things.

But we have also seen that the collectors do not spontaneously generate. Rather, collectors are sort of like the butterfly stage of an organism for which the reader is the caterpillar.  That is, collectors come from readers -- they are readers after the readers have matured.  Readers are the "new recruits" of the population. Without them, the population will age, and eventually die out, just like without cheetah cubs, a cheetah population would go extinct.  Readers are the pipeline from which collectors are derived, and the by refusing to cater to readers even a little bit -- by focusing all their attention on the collector-butterflies -- the comic-book companies have shut down their recruiting pipeline.

Things are limping along all right for now because there are so many life-long collectors (like me) in the population.  We got hooked when the companies were still writing for casual readers, and then we became serious readers, and then casual collectors, and then serious collectors.  And many of us will (God willing) be around for many decades.  But the clock is ticking.  No new recruits are coming into the population, and little by little, the collectors are leaving the population. Some of us get married and have families. Some of us lose our jobs. Some lose interest in comic-books (I did, for 13 years). Eventually some will sadly pass on from this life.  In decades past, these departures from the collector population were replaced by maturing readers. But without readers, there's no one left to do the maturing.

I think this, then, is the heart of the problem.  By focusing on the mature/collector population while throwing the juvenile/reader population under the bus, the comic-book companies have sown the seeds of their own destruction.  Their circulation is down, ultimately, because they have focused so completely on targeting the collector population that they have failed, for decades now, to recruit young readers, and there just aren't that many collectors out there -- the readers have always outnumbered collectors by at least 10 to 1.  There probably still are (or could be) 810,000 Superman fans out there, but only 50,000 are collectors. The rest are readers, and DC refuses to cater to them, so those 760,000 people just... don't buy any comics at all.  That also means they are not becoming life-long fans of comics, and thus, not becoming collectors. The next generation of comic-book collectors, which should be coming from today's readers, instead does not exist.

It's hard to see how the companies recover from this, unless they dramatically change their ways.  Unless they stop targeting collectors with high-priced, crossover-laden, "teen+" rated, overhyped collector-bait, and start targeting casual readers with less expensive, less continuity-heavy, family-friendly, fun stories again, I think DC, Marvel, and all the rest may very well be like a critically endangered species.

And that's sad, since I have a four-year old nephew who I know, once he can read, would love to read about Spider-Man and Batman.  He's a perfect candidate to become a reader now, and a life-long fan and collector later (with his uncle's guidance of course).  But that can never happen, since there's no way for me to get him started using today's comics.  So instead, he will turn to TV and video games, and by the time he is "old enough" to collect those teen+ comics, he'll be so busy dating girls and learning how to drive that it will be too late to get him into comics.

One can only hope that the comic-book companies will wake up and see what is happening. But based on how mis-managed they have been over the last few decades, it's hard to believe they ever will.